Search found 77 matches
- Sat May 26, 2018 8:39 pm
- Forum: Bug Report
- Topic: Shrines
- Replies: 4
- Views: 3707
Re: Shrines
Shrine 1 and 2 are up and good!!! But just tried shrine 3 and it’s a no go, just so you know.
- Sat May 26, 2018 6:40 pm
- Forum: Bug Report
- Topic: Shrines
- Replies: 4
- Views: 3707
Re: Shrines
Just ran into this, same thing couldn’t get in, went to 2nd shrine and same thing
- Sat May 26, 2018 10:45 am
- Forum: Bug Report
- Topic: Forge eating stones
- Replies: 4
- Views: 3660
Forge eating stones
Around 10:38am EST time went to forge with my crafter, put in a hammer and red forge stone, added the gold needed, activated forge Got the “excellent result” message but when I opened the forge my hammer had nothing on it and the forge stone was gone!!! Not sure if this can be replenished once looke...
- Fri May 25, 2018 8:40 pm
- Forum: General Discussion
- Topic: Multiple Player Character's controlled by One Person
- Replies: 31
- Views: 24149
Re: Multiple Player Character's controlled by One Person
The only thing I worry with something like this is the exploitation of the loot chests, instead of a toon getting 1 chest you have 1 person getting 4-5 chests meaning they are getting 4-5x’s more loot Granted the person did buy all of the accounts, I guess the question is if the person is actively i...
- Wed May 23, 2018 12:57 pm
- Forum: General Discussion
- Topic: Crafting weapons...
- Replies: 44
- Views: 25918
Re: Crafting weapons...
Honestly I thought that was how it worked, +4 to ability modifiers with a higher craft skill, lower gets +1,2 or 3 Same with AB high enough craft skill gets +20 whereas lower craft skill gets a lower AB I think craft should play a role but I think 120 skill points To obtain a good craft is a little ...
- Mon May 21, 2018 10:49 am
- Forum: General Discussion
- Topic: Reset and Merchant Inventory!?
- Replies: 53
- Views: 49902
Re: Reset and Merchant Inventory!?
Why not make items unlimited supply?? Wouldn’t this fix everything? Much of this gear is needed to continue but elite gear is still made via crafter / forge system so it still wouldn’t be “easy” but rather giving people ability to get to 40 and survive, at least until they can get gear forged up.
- Thu May 17, 2018 10:31 am
- Forum: General Discussion
- Topic: Reset and Merchant Inventory!?
- Replies: 53
- Views: 49902
Re: Reset and Merchant Inventory!?
Thank you, Sir!
- Mon May 14, 2018 1:54 pm
- Forum: General Discussion
- Topic: Reset and Merchant Inventory!?
- Replies: 53
- Views: 49902
Re: Reset and Merchant Inventory!?
Understood! Not a knock on you in anyway, for I wouldn’t even know where to begin if it was in my hands
- Mon May 14, 2018 1:49 pm
- Forum: General Discussion
- Topic: Reset and Merchant Inventory!?
- Replies: 53
- Views: 49902
Re: Reset and Merchant Inventory!?
^^^^ this is becoming quite the aggravation
- Thu May 10, 2018 5:30 pm
- Forum: General Discussion
- Topic: Question Re. Devastating Crit
- Replies: 20
- Views: 13524
Re: Question Re. Devastating Crit
The difference is A - 95% of the time playing your not fighting Shalnath or bloodcult, so for regular play, it’s a bit much and B - a caster is suppose to be stronger, casters will always be the “elite” Like I said it’s not make or break for me, but if BSK ever gets back to RP, PvP, etc. from it pro...
- Thu May 10, 2018 2:49 pm
- Forum: General Discussion
- Topic: Question Re. Devastating Crit
- Replies: 20
- Views: 13524
Re: Question Re. Devastating Crit
Put a caster against a melee character and they should win in most instances... but taking 2 melee builds one on one it’s just gonna come down to who rolls the Crit first As far as a sneak most melees won’t be able to see em coming but even still one lucky roll when they come out of HIPS and it’s ov...
- Thu May 10, 2018 11:26 am
- Forum: General Discussion
- Topic: Question Re. Devastating Crit
- Replies: 20
- Views: 13524
Re: Question Re. Devastating Crit
I hit a 700 with a +5 hammer and regular sockets... I think it is a bit overpowering. As cool as it is to hit that much damage I do believe it is a bit much, fully forged weapon and lvl 40 I’ll be swinging 1000’s on a Crit. Hope to see some implication of Dev Crit but maybe something a little dimmed...
- Wed May 02, 2018 11:55 am
- Forum: General Discussion
- Topic: Reset and Merchant Inventory!?
- Replies: 53
- Views: 49902
Re: Reset and Merchant Inventory!?
Is this implemented yet? Went last night to find gear unavailable
- Mon Apr 30, 2018 12:32 am
- Forum: General Discussion
- Topic: Reset and Merchant Inventory!?
- Replies: 53
- Views: 49902
Re: Reset and Merchant Inventory!?
Any chance to revisit this and request items not be limited to 1 per reset? People are hoarding A specific hidden shop (not to give it away) after every reset and is a battle between 4-5 people at a time. I’ve gone 3 times now immediately after reset to get much needed gear with no luck... this is b...
- Wed Dec 31, 2008 3:26 pm
- Forum: General Discussion
- Topic: Blade Castor Weapon Progression?
- Replies: 4
- Views: 18669
Re: Blade Castor Weapon Progression?
remember Capt Cliff AB caps at +20 so even though true strike adds 20 AB....To a +10 EB blade you will only truely gain +10 AB out of true strike even though your character sheet shows it went up 20....read the combat log....it never lies....This is the same with casting bless or aid when you have a...