Magic Mushrooms in the Lost City

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itchyfunk
Baron
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Posts: 83
Joined: Tue Feb 26, 2019 5:41 pm

Magic Mushrooms in the Lost City

Post by itchyfunk »

I was meandering through the forgotten city and I started noticing all of the mushroom clumps in some of the side rooms people seem to bypass.

I was thinking it would be pretty cool if you could harvest some consumables. There could be a probability of a mushroom clump spawning pickable mushrooms. There are at least two types of mushrooms that I noticed, maybe more. The mushrooms when eaten would modify your crafting skills (or all skills :shock: ) for a temporary period (1d4 rounds). One could boost the skills and the other could decrease them. I was also thinking the negative might be stackable. This sounds silly but I was thinking if there were a consumable de-buff people wouldn't have to have high-craft and low-craft toons. Just noodling.
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TedRo
Commoner
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Joined: Sat Feb 02, 2019 6:24 pm

Re: Magic Mushrooms in the Lost City

Post by TedRo »

Interesting idea. I like the concept of having consumables that lower your crafting score so it can't be abused but allows you to be more versatile with your crafter.
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