This is a very equipment dependant build, depending on your gear it can solo level 40 bosses or struggle with Umgahs.
Also note that this build is for PvM only, even when fully geared it will struggle against most dedicated PvP builds.
The weapon used below is a scimitar, but any simple or martial weapon will work.
If you want a scythe, or any other exotic weapon, swap Toughness for Weapon Proficiency and rearrange your pre-epic feats.
With these modifications this build can work with any weapon apart from dual-wield weapons.
For the race I chose Human to get an extra skill, but Dwarf will work as well if you drop Toughness and rearrange your pre-epic feats.
The build can be modified to work with any race, even Halfling, but I recommend choosing Human or Dwarf.
You might choose to swap some Great Strength feats for other epic feats (possibly epic saves or Epic Skill Focus: Discipline).
However I wouldn't recommend this, since in general any DCs or discipline checks you can't reach when fully geared are well above your ability to reach with this build.
Epic Energy Resistance can help mitigate damage from certain mobs, but I still recommend choosing Great Strength feats instead.
There is at least 1 point in all of the skills which require training to use, so that you can attempt to disable traps or pick locks.
You can move the 1 point in Disable Trap and Open Lock to an earlier point so that they can be used before level 21, but you will need to rearrange the rest of your skills in order to do so.
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Fighter(12), Weapon Master(25), Rogue(3), Human
STR: 17 (34)
DEX: 13
CON: 14
WIS: 8
INT: 14
CHA: 8
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01: Fighter(1): Dodge, Expertise, Weapon Focus: Scimitar
02: Fighter(2): Knockdown
03: Fighter(3): Mobility
04: Fighter(4): STR+1, Weapon Specialization: Scimitar, (STR=18)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice: Scimitar
08: Weapon Master(2): STR+1, (STR=19)
09: Weapon Master(3): Improved Critical: Scimitar
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Blind Fight, (STR=20)
13: Weapon Master(7)
14: Fighter(7)
15: Fighter(8): Power Attack, Cleave
16: Fighter(9): STR+1, (STR=21)
17: Fighter(10): Great Cleave
18: Weapon Master(8): Toughness
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=22)
21: Rogue(1): Great Strength I, (STR=23)
22: Rogue(2)
23: Weapon Master(11)
24: Weapon Master(12): STR+1, Great Strength II, (STR=25)
25: Weapon Master(13): Epic Weapon Focus: Scimitar
26: Fighter(11)
27: Fighter(12): Great Strength III, Epic Weapon Specialization: Scimitar, (STR=26)
28: Weapon Master(14): STR+1, (STR=27)
29: Weapon Master(15)
30: Weapon Master(16): Great Strength IV, Overwhelming Critical: Scimitar, (STR=28)
31: Weapon Master(17)
32: Weapon Master(18): STR+1, (STR=29)
33: Weapon Master(19): Great Strength V, Devastating Critical: Scimitar, (STR=30)
34: Weapon Master(20)
35: Weapon Master(21)
36: Weapon Master(22): STR+1, Great Strength VI, Epic Prowess, (STR=32)
37: Weapon Master(23)
38: Weapon Master(24)
39: Rogue(3): Great Strength VII, (STR=33)
40: Weapon Master(25): STR+1, Armor Skin, (STR=34)
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Disable Trap 1(3), Discipline 43(55), Heal 43(42), Intimidate 4(3), Lore 11(13), Open Lock 1(2), Pick Pocket 1(2),
Set Trap 1(2), Spellcraft 21(23), Tumble 40(41), UMD 42(41)
F 01: Discipline(4), Heal(4), Intimidate(2), Spellcraft(2), Save(4),
F 02: Discipline(1), Heal(1), Save(7),
F 03: Discipline(1), Heal(1), Intimidate(1), Spellcraft(1), Save(6),
F 04: Discipline(1), Heal(1), Save(9),
F 05: Discipline(1), Heal(1), Intimidate(1), Spellcraft(1), Save(8),
F 06: Discipline(1), Heal(1), Save(11),
WM 07: Discipline(1), Heal(1), Spellcraft(1), Save(12),
WM 08: Discipline(1), Heal(1), Save(15),
WM 09: Discipline(1), Heal(1), Spellcraft(1), Save(16),
WM 10: Discipline(1), Heal(1), Save(19),
WM 11: Discipline(1), Heal(1), Spellcraft(1), Save(20),
WM 12: Discipline(1), Heal(1), Save(23),
WM 13: Discipline(1), Heal(1), Spellcraft(1), Save(24),
F 14: Discipline(1), Heal(1), Save(27),
F 15: Discipline(1), Heal(1), Spellcraft(1), Save(28),
F 16: Discipline(1), Heal(1), Save(31),
F 17: Discipline(1), Heal(1), Spellcraft(1), Save(32),
WM 18: Discipline(1), Heal(1), Save(35),
WM 19: Discipline(1), Heal(1), Spellcraft(1), Save(36),
WM 20: Discipline(1), Heal(1), Save(39),
Ro 21: Disable Trap(1), Open Lock(1), Pick Pocket(1), Set Trap(1), Spellcraft(1), Tumble(20), UMD(24),
Ro 22: Heal(2), Lore(2), Tumble(5), UMD(1), Save(1),
WM 23: Discipline(3), Heal(1), Spellcraft(1),
WM 24: Discipline(1), Heal(1), Lore(3),
WM 25: Discipline(1), Heal(1), Lore(1), Spellcraft(1),
F 26: Discipline(1), Heal(1), Lore(3),
F 27: Discipline(1), Heal(1), Spellcraft(1), Save(1),
WM 28: Discipline(1), Heal(1), Save(4),
WM 29: Discipline(1), Heal(1), Spellcraft(1), Save(5),
WM 30: Discipline(1), Heal(1), Save(8),
WM 31: Discipline(1), Heal(1), Spellcraft(1), Save(9),
WM 32: Discipline(1), Heal(1), Save(12),
WM 33: Discipline(1), Heal(1), Spellcraft(1), Save(13),
WM 34: Discipline(1), Heal(1), Save(16),
WM 35: Discipline(1), Heal(1), Spellcraft(1), Save(17),
WM 36: Discipline(1), Heal(1), Save(20),
WM 37: Discipline(1), Heal(1), Spellcraft(1), Save(21),
WM 38: Discipline(1), Heal(1), Save(24),
Ro 39: Heal(1), Spellcraft(1), Tumble(15), UMD(17),
WM 40: Discipline(2), Heal(1), Lore(2),