How about a large army of goblins, for example, in a field or pouring out of a cave that needs a large party to defeat. I imagine something like the orc hordes attacking a keep in the Lord of the rings trilogy. Something where magic users can lay waste to dozens with fireballs! Alongside archers, while the fighters go deep into the fray.
Although I imagine a small army of monsters could also cause a lot of lag issues.
A siege army?
A siege army?
Sid-Archer
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Re: A siege army?
NWN doesn't like it when you spawn to man mobs. I think I remember reading somewhere that more than 15 mobs in an area starts causing issues.
Sorcy Sid wrote: ↑Thu Nov 15, 2018 7:39 pm How about a large army of goblins, for example, in a field or pouring out of a cave that needs a large party to defeat. I imagine something like the orc hordes attacking a keep in the Lord of the rings trilogy. Something where magic users can lay waste to dozens with fireballs! Alongside archers, while the fighters go deep into the fray.
Although I imagine a small army of monsters could also cause a lot of lag issues.
Re: A siege army?
That's understandable.
driller wrote: ↑Fri Nov 16, 2018 5:53 am NWN doesn't like it when you spawn to man mobs. I think I remember reading somewhere that more than 15 mobs in an area starts causing issues.
Sorcy Sid wrote: ↑Thu Nov 15, 2018 7:39 pm How about a large army of goblins, for example, in a field or pouring out of a cave that needs a large party to defeat. I imagine something like the orc hordes attacking a keep in the Lord of the rings trilogy. Something where magic users can lay waste to dozens with fireballs! Alongside archers, while the fighters go deep into the fray.
Although I imagine a small army of monsters could also cause a lot of lag issues.
Sid-Archer
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII