What is the time ratio to RL : IG.
I think I read here somewhere that it is one month RL = 1 year IG.
Can someone please verify?
Passage of time
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Passage of time
My memory used to be better. Also, my memory used to be better.
Re: Passage of time
Two minutes of real time equals one hour of game time.
-driller
-driller
Fenrip wrote:What is the time ratio to RL : IG.
I think I read here somewhere that it is one month RL = 1 year IG.
Can someone please verify?
- Caesius
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Many people roleplay their character's aging at an accelerated speed of x12 (1 game year = 1 real month). This is easy for keeping track of a character's age.
If you were to use the timescale that driller implemented then time flows at a speed of x30 and so 1 game year would equal roughly 12 real days. A few people may use this scale and can be useful if you are waiting for a character's offspring to mature into a playable character as the child would reach the age of 18 in just over 7 months (216 days). Unfortunately, human characters age frightfully fast at this speed and is a 90 year old in game after only 3 real world years.
There is no right or wrong timescale to use really. I prefer the x12 rate simply because it's easier to track and children characters take a little longer to mature which feels a bit more realistic to me. But that's just a personal opinion.
If you were to use the timescale that driller implemented then time flows at a speed of x30 and so 1 game year would equal roughly 12 real days. A few people may use this scale and can be useful if you are waiting for a character's offspring to mature into a playable character as the child would reach the age of 18 in just over 7 months (216 days). Unfortunately, human characters age frightfully fast at this speed and is a 90 year old in game after only 3 real world years.
There is no right or wrong timescale to use really. I prefer the x12 rate simply because it's easier to track and children characters take a little longer to mature which feels a bit more realistic to me. But that's just a personal opinion.
The only constant is change.