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Horde Build Ideas

Posted: Sun Dec 04, 2022 10:21 am
by Pharo_IK
Greetings all.

I thought with all the horde runs it might be useful to have some horde builds.

For myself... I tried the Cleric healer with Animal/Strength domain idea others suggested and it just seemed to completely underwhelming. Could be due to me not playing clerics much. I am more familiar with Druids and was thinking the following might work well:

Horde Monk (1), Druid (9), Dwarf
Abilities STR: 10
DEX: 18 (20)
CON: 12
WIS: 15
INT: 10
CHA: 6

0 Race Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison,
Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
1 M 01: Monk(1): Ambidexterity, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
2 Dr 02: Druid(1) Wolf companion (Summon Badger, grease)
3 Dr 03: Druid(2): Weapon Finesse
4 Dr 04: Druid(3): DEX+1, (DEX=19) (Summon Boar, resist elements (potions: Bark & Str?))
5 Dr 05: Druid(4)
6 Dr 06: Druid(5): Weapon Focus: Kama (Summon Wolf, Call Lightning)
7 Dr 07: Druid(6)
8 Dr 08: Druid(7): DEX+1, (DEX=20) (Keep wolf summon, Stoneskin, Flame Strike)
9 Dr 09: Druid(8): Toughness
10 Dr 10: Druid(9) (Ice Storm)

Statistics: Hitpoints: 100
Skillpoints: 52
Saving Throws (Fortitude/Will/Reflex): 9/10/10
Saving Throw bonuses: Spells: +2, Poison: +2, Fear: +2
BAB: 6
AB (max, naked): 12 (melee), 11 (ranged)
AC (naked/mundane items only): 18/22
Spell Casting: Druid(5)
Alignment Changes: 0

Skills: Concentration 12(13), Heal 12(14), Parry 12(17), Craft Trap 8(8), Tumble 6(11)
Buy: Heal kits, raise scrolls, best robes and Kamas, traps, crossbow & bolts
Skills by Level
M 01: Concentration(4), Heal(4), Parry(4), Tumble(4),
Dr 02: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 03: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 04: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 05: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 06: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 07: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 08: Concentration(1), Heal(1), Parry(1), Craft Trap(1),
Dr 09: Tumble(2),
Dr 10: Concentration(1), Heal(1), Parry(1), Craft Trap(1),

Traps would not do huge damage, but between waves, tossing one down is better time spent than waiting. Flurry with the kamas (+12) gives a chance to deal melee damage, the crossbow ranged damage (+11), kits to heal others (+14), raises for the obvious, and No need to scan all the armors during the break since only robes would be used. Ability potions for str, dex, wis. Avoid CON potions so sleeping won't kill me. and able to start each round with both a companion and a summons.

Also, while holding off on Monk would make more sense to min/max final numbers, BUT it seems to me the utility of monk from the start is a better option for surviving horde.

Viable? advice?

Cheers,
Pharo

Re: Horde Build Ideas

Posted: Sun Dec 11, 2022 1:59 pm
by Sicano
I am waiting next party to test something similar but ranged zen archery with longbow (Elf race) or shiriken (human or dearf are ok).

Ranged because in my short experience there are too many tion aroud final boss and a lot of them can't Attack.

The idea Is tò focus on CC and buff

I likes your build, with flame weapon Will be good