Make Rogues great again
Posted: Mon Sep 13, 2021 3:32 pm
I really like Rogue class.
Lately I've been playing horde event and I really liked how traps and balista's are helpful in a party. Based on that I've come up with a few ideas:
- Balistas to be craft-able (Craft trap skill determines use level limit and dice rolls of summon)
- Make trap crafting a thing (forge based with unique on-hit effects) (to be useful on boss raids!)
- Add a high level lock pick-able chests in boss raids (makes having a full dedicated rogue useful)
-Add deadly boss traps (DC over 100) in raids (makes having a full dedicated disarm trap rogue useful)
Example for EPIC trap crafting.
-Recipe for a trap (Dropable item, needs to be in a inventory and acts a requirement for trap making)
-Craft trap skil:100
-Epic trap material ( Can be crafted via magic stone by stacking certain amount of socket gems)
-Red forge stone
Result: 100d6 fire damage trap with DC of 50 ( DC is determined by skill divded by 2)
- A player is risking to waste forge stone to maybe deal a damage on a specific mob / boss. So its kinda balanced.
Lately I've been playing horde event and I really liked how traps and balista's are helpful in a party. Based on that I've come up with a few ideas:
- Balistas to be craft-able (Craft trap skill determines use level limit and dice rolls of summon)
- Make trap crafting a thing (forge based with unique on-hit effects) (to be useful on boss raids!)
- Add a high level lock pick-able chests in boss raids (makes having a full dedicated rogue useful)
-Add deadly boss traps (DC over 100) in raids (makes having a full dedicated disarm trap rogue useful)
Example for EPIC trap crafting.
-Recipe for a trap (Dropable item, needs to be in a inventory and acts a requirement for trap making)
-Craft trap skil:100
-Epic trap material ( Can be crafted via magic stone by stacking certain amount of socket gems)
-Red forge stone
Result: 100d6 fire damage trap with DC of 50 ( DC is determined by skill divded by 2)
- A player is risking to waste forge stone to maybe deal a damage on a specific mob / boss. So its kinda balanced.