Open door dynamic is changed
Posted: Sat Mar 20, 2021 4:04 am
To open the door, the character must now be very close to it.
This breaks the old dynamics of the gameplay and causes serious misunderstandings because the old style is not handled properly.
The character can still choose the door to open, but nothing happens, except that the "open door indicator" is active, the character can choose the door to open many times, and all the indicators will be queued.
To open the door, the character must cancel the old style attempt, move closer and try to open the door again. In fact, I am very uncomfortable with doing it in such a strange way.
I think this is a serious regression of the basic functionality. Please correct.
This breaks the old dynamics of the gameplay and causes serious misunderstandings because the old style is not handled properly.
The character can still choose the door to open, but nothing happens, except that the "open door indicator" is active, the character can choose the door to open many times, and all the indicators will be queued.
To open the door, the character must cancel the old style attempt, move closer and try to open the door again. In fact, I am very uncomfortable with doing it in such a strange way.
I think this is a serious regression of the basic functionality. Please correct.