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Open door dynamic is changed

Posted: Sat Mar 20, 2021 4:04 am
by sergeil
To open the door, the character must now be very close to it.

This breaks the old dynamics of the gameplay and causes serious misunderstandings because the old style is not handled properly.

The character can still choose the door to open, but nothing happens, except that the "open door indicator" is active, the character can choose the door to open many times, and all the indicators will be queued.

To open the door, the character must cancel the old style attempt, move closer and try to open the door again. In fact, I am very uncomfortable with doing it in such a strange way.

I think this is a serious regression of the basic functionality. Please correct.

Re: Open door dynamic is changed

Posted: Sat Mar 20, 2021 5:30 am
by sergeil
Workaround

Click on the door to open,
The character will approach the door, but not enough to open it
Press the "w" key on your keyboard to move it slightly forward.
Click on the door one more time.

PS: Maybe, it is a little complicated and in critical situation is not
applicable, because lost of time cause dead, but it work.