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Class restriction removal

Posted: Mon Jan 18, 2021 11:04 am
by Sway
Is it possible to get a way to remove the Class restrictions on items so we can forge the way we want? It's very limiting as far as gear building goes when the best in slot item for your build has for example 25% acid DV (house of V staff) and you can't do anything about it. Can it be removable by multiple prismatics or some other way?

Sway

Re: Class restriction removal

Posted: Mon Jan 18, 2021 12:02 pm
by driller
This is probably not going to happen.
Sway wrote: Mon Jan 18, 2021 11:04 am Is it possible to get a way to remove the Class restrictions on items so we can forge the way we want? It's very limiting as far as gear building goes when the best in slot item for your build has for example 25% acid DV (house of V staff) and you can't do anything about it. Can it be removable by multiple prismatics or some other way?

Sway

Re: Class restriction removal

Posted: Mon Jan 18, 2021 12:42 pm
by Sway
It's a shame that you can't at least remove other properties. Since even if the restrictions stays, there are still some items that are borderline useless because of it. Doing a random removal using the appropriate forge stone on the item gives you the chance to at least remove the property you don't want. Regardless, UMD gives you the ability to use these class restricted items. Just sucks to have to deal with the negative effects, making you not want to use them.
driller wrote: Mon Jan 18, 2021 12:02 pm This is probably not going to happen.
Sway wrote: Mon Jan 18, 2021 11:04 am Is it possible to get a way to remove the Class restrictions on items so we can forge the way we want? It's very limiting as far as gear building goes when the best in slot item for your build has for example 25% acid DV (house of V staff) and you can't do anything about it. Can it be removable by multiple prismatics or some other way?

Sway