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Craft Armor?

Posted: Sat Mar 30, 2019 10:18 am
by Cornflower
Could we have Craft Armor activated?
It would be nice to be able to modify stuff and also change appearances of robes for monks and mages apart from what's available in the shop.

Re: Craft Armor?

Posted: Sat Mar 30, 2019 2:50 pm
by driller
The Bioware default script is full of exploits. You should be able to do everything with the current system.

Re: Craft Armor?

Posted: Sat Mar 30, 2019 3:23 pm
by Cornflower
This was what I was mostly looking for. I don't think it can be done with the current system. Anyway, your call as always. I have no idea how much work and problem it may cause.

From the Wiki: "Additionally, this skill can be used modify the "robe" of the armor to "casual", "formal", "sleeveless wizard's robe", "wizard's robe", or none. (The "robe" of the armor is a special appearance that visually replaces multiple parts of the armor.) This modification can be accomplished free of charge (at 0 DC)."

Re: Craft Armor?

Posted: Sat Mar 30, 2019 5:32 pm
by driller
I have added the robe. But, it is very clunky due to the way Bioware made the system work.

Re: Craft Armor?

Posted: Sun Mar 31, 2019 7:56 am
by driller
Ok, I have cleaned this up and the robes and tabards(torso modification) should all work now.

This will be in affect after the next reset.

Re: Craft Armor?

Posted: Sun Mar 31, 2019 8:31 am
by Cornflower
OK. You're truly awesome.