PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30
Posted: Sat Feb 23, 2019 1:12 pm
Hi there! I've noticed a general attitude that AA isn't great on this server endgame wise so I wanted to share a build I think will fill that niche. This is almost a direct rip off of Mick Dagger's Holy Elven Archer build on tapatalk and I've only changed the skills a very small amount to suite what's needed for Blackstone. For more detailed information I suggest you check the forum post there.
The Idea behind this build is to maximize damage and abuse most mobs lack of Divine DR. This is not the best generalist archer and has a very clear focus- lots of damage done behind a wall of teammates. You WILL be very squishy and this is NOT the go to AA build to take to a pvp fight. This is the build you go to when you want to deal a very large amount of damage quickly.
"But Areani, why bother to make a pure damage archer when I can just go with a standard WM?" This build has two solid advantages over other builds made to do damage, for one it's ranged(obviously) and two, this setup has a advantage where DRs might impact a WM a tad harder. Because of the sheer amount of divine damage this build is unloading when at max level, it ends up laughing at DRs and is not crit dependent to get it's damage off(I'm looking at you undead mobs). With nearly 20 divine damage per hit, and some 1d10 Magical arrows, you are shredding everything equally.
This build will require a decent amount of gear to get rolling, and can be a tad tricky to level when solo without a front-liner, but in the end you end up with a archer with a ton of endgame damage with enough AB to snipe pretty much anything. My tips for leveling this if you are going solo is abuse your wiz levels and pick up any summons/hirelings you can along the way(Spider, Harp, ect) and kite when you need to. With decent spacing, and proper kiting you shouldn't have much trouble surviving PvE. Early on use your Divine Mights sparingly vs boss mobs or high HP targets, but later on when you've got enough charisma to sustain the buff for longer, keep it on at ALL times because it's a huge portion of your damage. You also have access to Divine Shield when needed, but I found I used it rarely because I wasn't spending a lot of time getting hit. Also, don't forget that you have pointblank shot- when in groups with other players, make sure you are in that 15 feet radius to gain the benefit of +1 ab.
I haven't seen an archer build with more raw damage then this and I think will be a great addition to all endgame hunting parties. I hope you guys try out and enjoy the build as it's been one of my personal favorites to play.
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Paladin 9, Wiz 1, Arcane Archer 30, Elf
Alignment: Lawful Good
STR: 14
DEX: 17(20)
CON: 6
WIS: 8
INT: 11
CHA: 17(34)
01: Wizard(1): Point Blank Shot, {Scribe Scroll}
02: Paladin(1)
03: Paladin(2): Rapid Shot
04: Paladin(3): CHA+1, (CHA=18)
05: Paladin(4)
06: Paladin(5): Weapon Focus: Longbow
07: Paladin(6)
08: Arcane Archer(1): CHA+1, (CHA=19)
09: Arcane Archer(2): Power Attack
10: Arcane Archer(3)
11: Arcane Archer(4)
12: Paladin(7): CHA+1, Divine Might, (CHA=20)
13: Arcane Archer(5)
14: Arcane Archer(6)
15: Paladin(8): Divine Shield
16: Arcane Archer(7): CHA+1, (CHA=21)
17: Arcane Archer(8)
18: Arcane Archer(9): Improved Critical: Longbow
19: Arcane Archer(10)
20: Paladin(9): CHA+1, (CHA=22)
21: Arcane Archer(11): Great Charisma I, (CHA=23)
22: Arcane Archer(12)
23: Arcane Archer(13)
24: Arcane Archer(14): CHA+1, Great Charisma II, Epic Weapon Focus: Longbow, (CHA=25)
25: Arcane Archer(15)
26: Arcane Archer(16)
27: Arcane Archer(17): Great Charisma III, (CHA=26)
28: Arcane Archer(18): CHA+1, Epic Prowess, (CHA=27)
29: Arcane Archer(19)
30: Arcane Archer(20): Great Charisma IV, (CHA=28)
31: Arcane Archer(21)
32: Arcane Archer(22): CHA+1, Great Dexterity I, (DEX=18), (CHA=29)
33: Arcane Archer(23): Great Charisma V, (CHA=30)
34: Arcane Archer(24)
35: Arcane Archer(25)
36: Arcane Archer(26): CHA+1, Great Charisma VI, Great Dexterity II, (DEX=19), (CHA=32)
37: Arcane Archer(27)
38: Arcane Archer(28)
39: Arcane Archer(29): Great Charisma VII, (CHA=33)
40: Arcane Archer(30): CHA+1, Great Dexterity III, (DEX=20), (CHA=34)
Hitpoints: 254
Saving Throws (Fortitude/Will/Reflex): 33/29/37
Saving Throw bonuses: Spells: +4, Mind Effects: +2
BAB: 29
AB: +53 (mundane longbow)
AC (naked): 19
Divine shield: +12 AC (+18 with max charisma) for 12 (18) rounds
Divine might/ shield: 15 (21 with max charisma) uses per rest
Damage:
16 - 23 (19-20/x3) piercing
+2 mighty (+8 with max strength)
+12 divine (+18 with max charisma) for 12 (18) rounds
Skills: Skillpoints: 146
Lore 27, Spellcraft 20, Spot 43, Tumble 20
The Idea behind this build is to maximize damage and abuse most mobs lack of Divine DR. This is not the best generalist archer and has a very clear focus- lots of damage done behind a wall of teammates. You WILL be very squishy and this is NOT the go to AA build to take to a pvp fight. This is the build you go to when you want to deal a very large amount of damage quickly.
"But Areani, why bother to make a pure damage archer when I can just go with a standard WM?" This build has two solid advantages over other builds made to do damage, for one it's ranged(obviously) and two, this setup has a advantage where DRs might impact a WM a tad harder. Because of the sheer amount of divine damage this build is unloading when at max level, it ends up laughing at DRs and is not crit dependent to get it's damage off(I'm looking at you undead mobs). With nearly 20 divine damage per hit, and some 1d10 Magical arrows, you are shredding everything equally.
This build will require a decent amount of gear to get rolling, and can be a tad tricky to level when solo without a front-liner, but in the end you end up with a archer with a ton of endgame damage with enough AB to snipe pretty much anything. My tips for leveling this if you are going solo is abuse your wiz levels and pick up any summons/hirelings you can along the way(Spider, Harp, ect) and kite when you need to. With decent spacing, and proper kiting you shouldn't have much trouble surviving PvE. Early on use your Divine Mights sparingly vs boss mobs or high HP targets, but later on when you've got enough charisma to sustain the buff for longer, keep it on at ALL times because it's a huge portion of your damage. You also have access to Divine Shield when needed, but I found I used it rarely because I wasn't spending a lot of time getting hit. Also, don't forget that you have pointblank shot- when in groups with other players, make sure you are in that 15 feet radius to gain the benefit of +1 ab.
I haven't seen an archer build with more raw damage then this and I think will be a great addition to all endgame hunting parties. I hope you guys try out and enjoy the build as it's been one of my personal favorites to play.
-----------------------------------------------------------------------------------------------------------------------
Paladin 9, Wiz 1, Arcane Archer 30, Elf
Alignment: Lawful Good
STR: 14
DEX: 17(20)
CON: 6
WIS: 8
INT: 11
CHA: 17(34)
01: Wizard(1): Point Blank Shot, {Scribe Scroll}
02: Paladin(1)
03: Paladin(2): Rapid Shot
04: Paladin(3): CHA+1, (CHA=18)
05: Paladin(4)
06: Paladin(5): Weapon Focus: Longbow
07: Paladin(6)
08: Arcane Archer(1): CHA+1, (CHA=19)
09: Arcane Archer(2): Power Attack
10: Arcane Archer(3)
11: Arcane Archer(4)
12: Paladin(7): CHA+1, Divine Might, (CHA=20)
13: Arcane Archer(5)
14: Arcane Archer(6)
15: Paladin(8): Divine Shield
16: Arcane Archer(7): CHA+1, (CHA=21)
17: Arcane Archer(8)
18: Arcane Archer(9): Improved Critical: Longbow
19: Arcane Archer(10)
20: Paladin(9): CHA+1, (CHA=22)
21: Arcane Archer(11): Great Charisma I, (CHA=23)
22: Arcane Archer(12)
23: Arcane Archer(13)
24: Arcane Archer(14): CHA+1, Great Charisma II, Epic Weapon Focus: Longbow, (CHA=25)
25: Arcane Archer(15)
26: Arcane Archer(16)
27: Arcane Archer(17): Great Charisma III, (CHA=26)
28: Arcane Archer(18): CHA+1, Epic Prowess, (CHA=27)
29: Arcane Archer(19)
30: Arcane Archer(20): Great Charisma IV, (CHA=28)
31: Arcane Archer(21)
32: Arcane Archer(22): CHA+1, Great Dexterity I, (DEX=18), (CHA=29)
33: Arcane Archer(23): Great Charisma V, (CHA=30)
34: Arcane Archer(24)
35: Arcane Archer(25)
36: Arcane Archer(26): CHA+1, Great Charisma VI, Great Dexterity II, (DEX=19), (CHA=32)
37: Arcane Archer(27)
38: Arcane Archer(28)
39: Arcane Archer(29): Great Charisma VII, (CHA=33)
40: Arcane Archer(30): CHA+1, Great Dexterity III, (DEX=20), (CHA=34)
Hitpoints: 254
Saving Throws (Fortitude/Will/Reflex): 33/29/37
Saving Throw bonuses: Spells: +4, Mind Effects: +2
BAB: 29
AB: +53 (mundane longbow)
AC (naked): 19
Divine shield: +12 AC (+18 with max charisma) for 12 (18) rounds
Divine might/ shield: 15 (21 with max charisma) uses per rest
Damage:
16 - 23 (19-20/x3) piercing
+2 mighty (+8 with max strength)
+12 divine (+18 with max charisma) for 12 (18) rounds
Skills: Skillpoints: 146
Lore 27, Spellcraft 20, Spot 43, Tumble 20