PvM Tank Build - Fighter 12 / Dwarven Defender 26 / Rogue 2
Posted: Fri Jan 11, 2019 9:12 pm
Somebody has requested that a Tank build be posted up here, so here's one such example of a tank.
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Fighter(12), Dwarven Defender(26), Rogue(2), Dwarf
STR: 14
DEX: 13
CON: 19 (32)
WIS: 8
INT: 14
CHA: 6
Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
01: Fighter(1): Luck of Heroes, Dodge
02: Fighter(2): Weapon Focus: Scimitar
03: Fighter(3): Toughness
04: Fighter(4): CON+1, Weapon Specialization: Scimitar, (CON=20)
05: Fighter(5)
06: Fighter(6): Knockdown, Power Attack
07: Fighter(7)
08: Dwarven Defender(1): CON+1, {Defensive Stance}, (CON=21)
09: Dwarven Defender(2): Improved Critical: Scimitar, {Defensive Awareness I}
10: Dwarven Defender(3)
11: Dwarven Defender(4)
12: Dwarven Defender(5): CON+1, Improved Knockdown, (CON=22)
13: Dwarven Defender(6)
14: Dwarven Defender(7)
15: Dwarven Defender(8): Expertise
16: Dwarven Defender(9): CON+1, (CON=23)
17: Dwarven Defender(10)
18: Fighter(8): Improved Expertise, Blind Fight
19: Fighter(9)
20: Fighter(10): CON+1, Improved Power Attack, (CON=24)
21: Fighter(11): Great Constitution I, (CON=25)
22: Rogue(1)
23: Fighter(12): Epic Weapon Focus: Scimitar
24: Dwarven Defender(11): CON+1, Great Constitution II, (CON=27)
25: Dwarven Defender(12)
26: Dwarven Defender(13)
27: Dwarven Defender(14): Great Constitution III, Epic Energy Resistance: Sonic I, (CON=28)
28: Dwarven Defender(15): CON+1, (CON=29)
29: Dwarven Defender(16)
30: Dwarven Defender(17): Epic Energy Resistance: Acid I
31: Dwarven Defender(18): Epic Damage Reduction I
32: Dwarven Defender(19): CON+1, (CON=30)
33: Dwarven Defender(20): Epic Energy Resistance: Cold I
34: Dwarven Defender(21)
35: Dwarven Defender(22): Epic Damage Reduction II
36: Dwarven Defender(23): CON+1, Epic Energy Resistance: Electricity I, (CON=31)
37: Rogue(2): {Evasion}
38: Dwarven Defender(24)
39: Dwarven Defender(25): Epic Energy Resistance: Fire I
40: Dwarven Defender(26): CON+1, Epic Damage Reduction III, (CON=32)
Hitpoints: 924
Skillpoints: 184
Saving Throws (Fortitude/Will/Reflex): 36/20/18
Saving Throw bonuses: Spells: +2, Traps: +1, Poison: +2
BAB: 30
AB (max, naked): 35 (melee), 31 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting:
Alignment Changes: 0
Skills: Discipline 43(45), Heal 43(42), Lore 21(25), Tumble 40(41), UMD 37(35). Discipline or Heal could potentially be switched out for more Lore or Appraise. UMD however is a must have. Would be inclined to save Discipline skill until the very end if you decide to take it, so as to have enough skill points for the 37th Rogue level.
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This build is designed to do basically one thing: Soak Damage. It is not really a solo character, as it doesn't deal high amounts of damage, nor does it have very high AB. It is also not a PvP character, as it will most likely have trouble hitting a dedicated PvP build consistently whislt being critted to death.
In a PvM party scenario however with others around it to deal damage, this type of build becomes invaluable once it gets its' hands on enough resistance, buffing and healing equipment to keep itself alive in dire situations.
The weapon of choice I went with is Scimitar, but any one-handed weapon will do [i.e. One-Handed + Shield]. There are plenty of pre-epic feats available for this build, so one could potentially switch out something like Luck of Heroes for Weapon Proficiency Exotic if desired. Just be sure to stay one-handed to use Shields.
For best results, this type of build should try to adventure with characters that can deal lots of melee damage, such as This Guy.
Enjoy!
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Fighter(12), Dwarven Defender(26), Rogue(2), Dwarf
STR: 14
DEX: 13
CON: 19 (32)
WIS: 8
INT: 14
CHA: 6
Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
01: Fighter(1): Luck of Heroes, Dodge
02: Fighter(2): Weapon Focus: Scimitar
03: Fighter(3): Toughness
04: Fighter(4): CON+1, Weapon Specialization: Scimitar, (CON=20)
05: Fighter(5)
06: Fighter(6): Knockdown, Power Attack
07: Fighter(7)
08: Dwarven Defender(1): CON+1, {Defensive Stance}, (CON=21)
09: Dwarven Defender(2): Improved Critical: Scimitar, {Defensive Awareness I}
10: Dwarven Defender(3)
11: Dwarven Defender(4)
12: Dwarven Defender(5): CON+1, Improved Knockdown, (CON=22)
13: Dwarven Defender(6)
14: Dwarven Defender(7)
15: Dwarven Defender(8): Expertise
16: Dwarven Defender(9): CON+1, (CON=23)
17: Dwarven Defender(10)
18: Fighter(8): Improved Expertise, Blind Fight
19: Fighter(9)
20: Fighter(10): CON+1, Improved Power Attack, (CON=24)
21: Fighter(11): Great Constitution I, (CON=25)
22: Rogue(1)
23: Fighter(12): Epic Weapon Focus: Scimitar
24: Dwarven Defender(11): CON+1, Great Constitution II, (CON=27)
25: Dwarven Defender(12)
26: Dwarven Defender(13)
27: Dwarven Defender(14): Great Constitution III, Epic Energy Resistance: Sonic I, (CON=28)
28: Dwarven Defender(15): CON+1, (CON=29)
29: Dwarven Defender(16)
30: Dwarven Defender(17): Epic Energy Resistance: Acid I
31: Dwarven Defender(18): Epic Damage Reduction I
32: Dwarven Defender(19): CON+1, (CON=30)
33: Dwarven Defender(20): Epic Energy Resistance: Cold I
34: Dwarven Defender(21)
35: Dwarven Defender(22): Epic Damage Reduction II
36: Dwarven Defender(23): CON+1, Epic Energy Resistance: Electricity I, (CON=31)
37: Rogue(2): {Evasion}
38: Dwarven Defender(24)
39: Dwarven Defender(25): Epic Energy Resistance: Fire I
40: Dwarven Defender(26): CON+1, Epic Damage Reduction III, (CON=32)
Hitpoints: 924
Skillpoints: 184
Saving Throws (Fortitude/Will/Reflex): 36/20/18
Saving Throw bonuses: Spells: +2, Traps: +1, Poison: +2
BAB: 30
AB (max, naked): 35 (melee), 31 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting:
Alignment Changes: 0
Skills: Discipline 43(45), Heal 43(42), Lore 21(25), Tumble 40(41), UMD 37(35). Discipline or Heal could potentially be switched out for more Lore or Appraise. UMD however is a must have. Would be inclined to save Discipline skill until the very end if you decide to take it, so as to have enough skill points for the 37th Rogue level.
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This build is designed to do basically one thing: Soak Damage. It is not really a solo character, as it doesn't deal high amounts of damage, nor does it have very high AB. It is also not a PvP character, as it will most likely have trouble hitting a dedicated PvP build consistently whislt being critted to death.
In a PvM party scenario however with others around it to deal damage, this type of build becomes invaluable once it gets its' hands on enough resistance, buffing and healing equipment to keep itself alive in dire situations.
The weapon of choice I went with is Scimitar, but any one-handed weapon will do [i.e. One-Handed + Shield]. There are plenty of pre-epic feats available for this build, so one could potentially switch out something like Luck of Heroes for Weapon Proficiency Exotic if desired. Just be sure to stay one-handed to use Shields.
For best results, this type of build should try to adventure with characters that can deal lots of melee damage, such as This Guy.
Enjoy!