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Higher DMG on spells.

Posted: Fri Jan 11, 2019 11:33 am
by Omnifarious
I think certain evocation magic spells should scale up in damage with focus in evocation too counter balance the elemental resistances you can get on items.

Re: Higher DMG on spells.

Posted: Fri Jan 11, 2019 1:40 pm
by Cornflower
Easy way to do that is to de-nerf the nerfed spells.

Re: Higher DMG on spells.

Posted: Fri Jan 11, 2019 7:23 pm
by The Flying Rodent
IGMS should probably stay as is, and that spell has no save anyway, so it wouldn't benefit from a damage increase from Evocation focus.

I mean, having a High DC on Evocation spells generally means higher damage anyway, as most evocation damage spells with saved attached [i.e. not Ice Storm or IGMS] are Reflex Save for 1/2 Damage. What would probably be more appropriate is just increasing the damage cap on some of them to increase with caster levels beyond 20, which is what has happened with a bunch of spells already. Maybe it could happen with some other ones?

Re: Higher DMG on spells.

Posted: Sat Jan 12, 2019 6:01 am
by Cornflower
The Flying Rodent wrote: Fri Jan 11, 2019 7:23 pm IGMS should probably stay as is, and that spell has no save anyway, so it wouldn't benefit from a damage increase from Evocation focus.

I mean, having a High DC on Evocation spells generally means higher damage anyway, as most evocation damage spells with saved attached [i.e. not Ice Storm or IGMS] are Reflex Save for 1/2 Damage. What would probably be more appropriate is just increasing the damage cap on some of them to increase with caster levels beyond 20, which is what has happened with a bunch of spells already. Maybe it could happen with some other ones?
As usual, you're right.

Last time this discussion was up, driller was very pragmatic and clear, basically he said something like: So, which spells did you have in mind, and exactly what did you want changed?

I think if we came up with a reasonable wish-list, it might happen to some extent.

Re: Higher DMG on spells.

Posted: Sat Jan 12, 2019 3:56 pm
by Terankar
Melfs acid arrow. 3d6+1d6 every round after.
suggestion: same innate, increase dmg by 1d6 on cast and 1d6 every round for every 10th level. maxes out on lvl 40 caster, making it 7d6+5d6.
Also max round after cast to be 10 rounds.

just a spell i think needs some love.