Re: Removal of +20 AB Crafting/better pvp balance.
Posted: Thu Jan 10, 2019 8:07 am
Killing high end bosses just isn't worth it when you can get better stuff from crafting.
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"High/medium/low magic server" refers to the level of enchantments found on items, not how well mages do on the server. Those item properties you list are exactly what makes BSK a high magic server. In general, clerics and mages are amazing in PvP on low level servers but are merely good on high magic servers.Omnifarious wrote: ↑Thu Jan 10, 2019 7:29 am Some of you actually think this is a high magic server?? That's unbelievable to me considering there's a ring that gives immunity to all magic missles + 100% electrical immunity. On top of that you can easily find gear to be completely immune to acid sheath, ice storm, fire spells, or any other elemental dmg attack. All of that and i still haven't even mentioned Immunity to mind spells, death magic, freedom, paraylze, knockdown (to stop T-clap). If you think that just because bigbys and timestop work that its a high magic server then you're sadly mistaken.
This build is also hard countered by anything with 10 Pale Master levels. Even a Rog33/Figh6/SD1 will struggle to kill a well built and equipped PM build without resorting to scroll spamming. The True Seeing nerf means that rogues are actually viable in PvP, but that doesn't automatically make them unbalanced just because they can hit consistent sneak attacks here.Omnifarious wrote: ↑Thu Jan 10, 2019 7:43 am You can literally make a level 39 rogue 1 sd on here with like 70 ab which is not really balanced considering rogues already have tons of things they can do that make up for having lower BAB.
There is far, far more to PvP than just AB and AC. You might have to adapt to the server in order to make a successful PvP build, but that doesn't mean that +20 AB weapons are unbalancing. Bard/BG/RDD and Bard/BG/PM are two examples of mediocre AB builds which benefit massively from the +20 AB weapons, especially since both are able to debuff their opponents in order to further increase their offensive capabilities.Omnifarious wrote: ↑Thu Jan 10, 2019 7:43 am As for WM builds and AA builds which already have naturally high AB but no AB buffs gives them a supreme advantage over lower BAB builds that are supposed to use buffs to increase AB. Why even make lower BAB builds that have buffs when you get an automatic +20 AB. Also, Flying Rodent said Paladin is good for the BAB which is true in a sense but it's not better than using a ranger with bane of enemies. My argument still stands if you look above.
Well isn't this a lazy cop-out of a statement to avoid addressing anything specific.Omnifarious wrote: ↑Thu Jan 10, 2019 7:39 am "flying rodent" if you read my original post I already covered your entire argument here lol.
That boss dies a lot quicker if you’re in a party with lots of melee builds with high DPS, and on average drops quite a bit of decent loot, certainly enough to motivate players to hunt it down.Omnifarious wrote: ↑Thu Jan 10, 2019 8:05 am I've also noticed that the best normal drop you can get for a weapon is +10 enhancement if you fight that boss at great chasm. That boss basically drops a useless weapon and has like 2 million hp to deal with. It took me 30-45 minutes of spamming creeping doom and rakshasah ice storm to kill it. Drop wasn't worth the time it took to kill the boss.