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Re: Forger/crafter toon

Posted: Fri Jan 11, 2019 7:40 pm
by The Flying Rodent
*Casts thread resurrection*



So there's been some more questions about viable crafter builds both on this forum and the Discord chat recently. Lots of Bards in this thread, so to balance things out, here's a Wizard crafter! [that's also a Bard]

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Wizard(21), Bard(19), Human

STR: 14
DEX: 8
CON: 8
WIS: 8
INT: 18 (32)
CHA: 15

School of Magic: General. This guy is also designed to be a Scroll/Wand/Potion crafter, so the higher the spell variety the better.

Familiar: Faerie Dragon until level 15 for Improved Invisibility [possess familiar to cast on self or allies from level 1! ] . Switch to Fire/Ice Mephit once level 15, as these benefit from the 'Familiar buffed' mechanic, and turn into cute little melee tanks once they have received Strength/Flame Weapon/GMW buffs.

Human: (Quick to Master)
01: Wizard(1): Extend Spell, Toughness, {Scribe Scroll}
02: Wizard(2)
03: Wizard(3): Weapon Proficiency Martial
04: Wizard(4): INT+1, (INT=19)
05: Wizard(5): Empower Spell
06: Wizard(6): Spell Penetration
07: Wizard(7)
08: Wizard(8): INT+1, (INT=20)
09: Wizard(9): Greater Spell Penetration
10: Wizard(10): Maximize Spell
11: Wizard(11)
12: Wizard(12): INT+1, Skill Focus: Craft Armor, (INT=21)
13: Wizard(13)
14: Wizard(14)
15: Wizard(15): Skill Focus: Craft Weapon, Silent Spell
16: Wizard(16): INT+1, (INT=22)
17: Wizard(17)
18: Wizard(18): Brew Potion
19: Wizard(19)
20: Wizard(20): INT+1, Craft Wand, (INT=23)
21: Wizard(21): Epic Spell: Mummy Dust
22: Bard(1)
23: Bard(2)
24: Bard(3): INT+1, Great Intelligence I, (INT=25)
25: Bard(4)
26: Bard(5)
27: Bard(6): Great Intelligence II, (INT=26)
28: Bard(7): INT+1, (INT=27)
29: Bard(8)
30: Bard(9): Great Intelligence III, (INT=28)
31: Bard(10)
32: Bard(11): INT+1, (INT=29)
33: Bard(12): Great Intelligence IV, (INT=30)
34: Bard(13)
35: Bard(14)
36: Bard(15): INT+1, Epic Skill Focus: Craft Weapon, (INT=31)
37: Bard(16)
38: Bard(17)
39: Bard(18): Epic Skill Focus: Craft Armor
40: Bard(19): INT+1, (INT=32)

Hitpoints: 198
Skillpoints: 445
Saving Throws (Fortitude/Will/Reflex): 15/21/15
Saving Throw bonuses: Spells: +10
BAB: 20
AB (max, naked): 22 (melee), 19 (ranged)
AC (naked/mundane armor/shield only): 17/25
Spell Casting: Wizard(9),Bard(5)
Alignment Changes: 0

Skills:

Appraise 43(54), Concentration 43(42), Craft Armor 43(67), Craft Trap 23(34), Craft Weapon 43(67), Heal 43(42), Perform 43(45), Spellcraft 43(54), Taunt 43(45), Tumble 40(39), UMD 38(40).

IMPORTANT: Due to the way intelligence is constantly increasing throughout, and the fact that the build takes wizard early and bard late, means that the amount of skill points per level this build receives is backloaded. I.E. It will receive most of its' skill points near the end of its' levelling curve.

To avoid any unnecessary pitfalls: Focus on ONLY Concentration/Spellcraft/Heal early, then IN ADDITION focus on Tumble/UMD/Perform once into Bard levels. You only need to start pumping points into crafting skills at level 36, when the build begins to take Epic Skill Focus feats [which require a certain amount of the base skill to take].

By the end, it will have way too many points to know what to do with, which is why skills like Appraise, Craft Trap and Taunt were taken. One is welcome to replace these skills with something else if they feel something else is more appropriate.


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Modus operandi: Summon stuff, buff the summoned stuff, heal the summoned stuff with kits, be merry. Utility spells such as Timestop and Bigby Hands at later levels can be useful as well. Just be weary of your low HP.

Buffed Summons are available from level 15 onwards. These only work with self-cast summons as far as I can tell [not summons cast from items]. Mummy is available from level 21.

Final Craft Skill at level 40 is:

43 base
13 Skill Focuses
17 Int [44 buffed]
7 Bard Song [requires 45 perform, which can be attained without any items or buffs]

= The magic 80. No items required. Just don't forget to sing before crafting something, as song doesn't last very long.


Enjoy!

Re: Forger/crafter toon

Posted: Sun Jan 20, 2019 8:19 am
by trebusze
So, some strange bug sneaked into mine bard. Every time i use a song now i have a symbol on my character sheet "skill decreased". Can only remove it by heal spell.

Due to this issue, having 26 int base, +6 from rings, +3 from helmet and +3 from the fox spell, in total 38 int. + bard song i hit the 80 crafting armour/ wep value. But the decrease skill thing shows up right after i cast the song. So i heal (spell or temple heal) and the decrease is gone and here i have 81 crafting skills. Anyone, what is wrong?

Re: Forger/crafter toon

Posted: Sun Jan 20, 2019 9:50 am
by Pretty Fly White Guy
trebusze wrote: Sun Jan 20, 2019 8:19 am So, some strange bug sneaked into mine bard. Every time i use a song now i have a symbol on my character sheet "skill decreased". Can only remove it by heal spell.

Due to this issue, having 26 int base, +6 from rings, +3 from helmet and +3 from the fox spell, in total 38 int. + bard song i hit the 80 crafting armour/ wep value. But the decrease skill thing shows up right after i cast the song. So i heal (spell or temple heal) and the decrease is gone and here i have 81 crafting skills. Anyone, what is wrong?
Bard song has been capped at +10 to crafting skills.

Re: Forger/crafter toon

Posted: Mon Jan 21, 2019 6:31 am
by sphinx
Yes and getting healed at the temple removed the skill decrease that song gives you.

Re: Forger/crafter toon

Posted: Mon Jan 21, 2019 1:30 pm
by driller
This will be fixed after the next reset.

Re: Forger/crafter toon

Posted: Fri Jan 15, 2021 1:41 pm
by FlyByNight_187
curious as to why everyone makes their crafter with bard and or wizard?
i made mine with fighter/rogue, and at the end, without buffs, but using a pair of crafting hammers, hit C.A.-80, C.W.-83.
AND he can actually survive.....

Re: Forger/crafter toon

Posted: Mon Jan 18, 2021 1:27 am
by sergeil
Int-focused bard with two crafting hammers and some another stuff is able to hit 100+ in crafting skills. Sure, it is pure support, but thanks to his songs, he can support team properly.

In fact, I do not know how much is necessary to maximize crafting effect.

Calculating.

1. Base Crafting skills 43
2. Skill focus (weapon)+ skill focus (armor) = 3
3. Epic crafting skills (weapon)+Epic crafting skills (armor)=10
4. Int 32 -> 44 cap = 17
5. Bard song = 19 (drink lesser restoration after singing)

= 43+3+10+17+19=92
+ 2 Fabrics hammers + ...

Re: Forger/crafter toon

Posted: Sun Dec 25, 2022 8:18 am
by Raybo69
What does being at 80 or over in craft skills do?

Re: Forger/crafter toon

Posted: Mon Dec 26, 2022 11:53 am
by Mask-inc
to get the best possible results for some stones, the skill need to be at 80 minimum. Some stones have variables crafting too. which at lower skill will give lower stat.


Mask

Re: Forger/crafter toon

Posted: Thu Apr 06, 2023 5:44 pm
by Dyndrilliac
I just added a Wizard build focused on crafting and minion-mancy: viewtopic.php?t=4571