Party limit
Party limit
Any chance we can have the party limit of 8 players/party increased? I've recently found myself being involved in parties where we'd easily exceed the current limit. Looking at what we have ahead of us, a limit of the double would seem sane for now. Is this something you can look into Driller?
Blackstone Keep Veteran
Re: Party limit
I full agree, I'm also in parties often that reach the current 8 maximum. I think a cap 16 "for now" would be pretty great. It'd allow more people to communicate without having to use "tell". It also allows people to all hang out together and train.warlock wrote: ↑Fri Jun 22, 2018 8:31 pm Any chance we can have the party limit of 8 players/party increased? I've recently found myself being involved in parties where we'd easily exceed the current limit. Looking at what we have ahead of us, a limit of the double would seem sane for now. Is this something you can look into Driller?
Gimili Lockbearer -Trusted Dwarf, friend of the elves.
Balrog- Right Hand Associate of Warlock the Evil
Morgoth- Kazrite General V.P. Of the Kazrites
Balrog- Right Hand Associate of Warlock the Evil
Morgoth- Kazrite General V.P. Of the Kazrites
Re: Party limit
I can, but it can cause extreme lag.
Re: Party limit
It can or will? Can we try with upping the limit to 12 instead of 8, to start with?
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- Capt Cliff
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Re: Party limit
Ahhh, I forgot. I now remember that it was quite of a struggle back in the days with the lag. Maybe todays hardware running blackstone/or the game engine may have changed since then to make the lag a bit smoother or even non-existent? Could it be worth to up the limit for a day to see if it has become better?Capt Cliff wrote: ↑Fri Jun 22, 2018 11:05 pmIt will! Can't you remember Warlock the Bioware server lagging when parties got too big?
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- nobody-special
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Re: Party limit
Beamdog did raise the concurrent number of players on a server to 255. So raising the party number to 12 to see how things work out wouldn't hurt. If there is a lot of lag because of it. Driller can always change it back.
--NS
--NS
Re: Party limit
Yep, agreed. Totally worth a shot!nobody-special wrote: ↑Sat Jun 23, 2018 3:09 am Beamdog did raise the concurrent number of players on a server to 255. So raising the party number to 12 to see how things work out wouldn't hurt. If there is a lot of lag because of it. Driller can always change it back.
--NS
Gimili Lockbearer -Trusted Dwarf, friend of the elves.
Balrog- Right Hand Associate of Warlock the Evil
Morgoth- Kazrite General V.P. Of the Kazrites
Balrog- Right Hand Associate of Warlock the Evil
Morgoth- Kazrite General V.P. Of the Kazrites
- Cornflower
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Re: Party limit
@driller:
I have a lag measurement device that you can have if you want to. It's a device that players can turn on and off. It measures and reports the heartbeat so you can see when/if it's lagging.
I have a lag measurement device that you can have if you want to. It's a device that players can turn on and off. It measures and reports the heartbeat so you can see when/if it's lagging.
Who wills, can
Who tries, does
Who loves, lives
(Ann McCaffrey)
Who tries, does
Who loves, lives
(Ann McCaffrey)
Re: Party limit
Thanks. I use nwnx it has a profiling plugin.
Cornflower wrote: ↑Sat Jun 23, 2018 12:28 pm @driller:
I have a lag measurement device that you can have if you want to. It's a device that players can turn on and off. It measures and reports the heartbeat so you can see when/if it's lagging.