Not sure if its a bug or intentional
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- Commoner
- Posts: 20
- Joined: Thu Apr 12, 2018 6:43 am
Not sure if its a bug or intentional
Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
Sorry if this was intentional but they looked way better before.
Re: Not sure if its a bug or intentional
Killuah Zodiach wrote: ↑Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
I agree. I also get hung up on them every so often trying to get into the way point.
Sid-Archer
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Re: Not sure if its a bug or intentional
Perhaps less rune pillars, more glowing runes on ground and/or spark effects?
Re: Not sure if its a bug or intentional
You mean the shifting pillars? I think those are cool as hell.
Re: Not sure if its a bug or intentional
I was trying to do something neat with the new SetObjectVisualTransform function to turn the waypoints into some sort of mechanism.
Killuah Zodiach wrote: ↑Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
Re: Not sure if its a bug or intentional
The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.
So you get hung up on them more than before???
The new version has 6 rune pillars further away from the spawn point which gives more room.
So you get hung up on them more than before???
Sorcy Sid wrote: ↑Wed Jun 13, 2018 9:56 pmKilluah Zodiach wrote: ↑Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
I agree. I also get hung up on them every so often trying to get into the way point.
- Cornflower
- Duke
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- Joined: Sat May 26, 2018 10:53 am
- Location: Sweden
Re: Not sure if its a bug or intentional
Yup. I guess it's because they're clickable now.
driller wrote: ↑Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.
So you get hung up on them more than before???
Sorcy Sid wrote: ↑Wed Jun 13, 2018 9:56 pmKilluah Zodiach wrote: ↑Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
I agree. I also get hung up on them every so often trying to get into the way point.
Who wills, can
Who tries, does
Who loves, lives
(Ann McCaffrey)
Who tries, does
Who loves, lives
(Ann McCaffrey)
Re: Not sure if its a bug or intentional
Yes. The new pillars are 'sticky', if I click on the way point from a low angle and don't click on the the center perfectly. My character bounces back and forth. The old style didn't have that problem since they were inanimate, IMO.
driller wrote: ↑Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.
So you get hung up on them more than before???
Sorcy Sid wrote: ↑Wed Jun 13, 2018 9:56 pmKilluah Zodiach wrote: ↑Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
I agree. I also get hung up on them every so often trying to get into the way point.
Sid-Archer
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Sid'darth
Sid 10
Sid, Sid, and more Sid.
Acct names Sid & SidII
Re: Not sure if its a bug or intentional
An easy enough fix. I will make them static.
-driller
-driller
Sorcy Sid wrote: ↑Thu Jun 14, 2018 2:52 pm Yes. The new pillars are 'sticky', if I click on the way point from a low angle and don't click on the the center perfectly. My character bounces back and forth. The old style didn't have that problem since they were inanimate, IMO.
driller wrote: ↑Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.
So you get hung up on them more than before???
- Capt Cliff
- Duke
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- Joined: Sun Oct 22, 2006 3:22 pm
Re: Not sure if its a bug or intentional
An excellent idea!! I never saw the complete animation sequence but making them static works for me.!driller wrote: ↑Thu Jun 14, 2018 3:28 pm An easy enough fix. I will make them static.
-driller
Sorcy Sid wrote: ↑Thu Jun 14, 2018 2:52 pm Yes. The new pillars are 'sticky', if I click on the way point from a low angle and don't click on the the center perfectly. My character bounces back and forth. The old style didn't have that problem since they were inanimate, IMO.
driller wrote: ↑Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.
So you get hung up on them more than before???
- nobody-special
- Baron
- Posts: 66
- Joined: Tue Oct 10, 2006 3:02 pm
Re: Not sure if its a bug or intentional
if you make them static then you will lose the effects that you created for them.
Re: Not sure if its a bug or intentional
No, I can make it work.
-driller
-driller
nobody-special wrote: ↑Thu Jun 14, 2018 6:55 pm if you make them static then you will lose the effects that you created for them.
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- Commoner
- Posts: 21
- Joined: Wed Mar 16, 2011 4:01 pm
Re: Not sure if its a bug or intentional
just walk up to the pillars and then click the portal good grief
Re: Not sure if its a bug or intentional
^
Gimili Lockbearer -Trusted Dwarf, friend of the elves.
Balrog- Right Hand Associate of Warlock the Evil
Morgoth- Kazrite General V.P. Of the Kazrites
Balrog- Right Hand Associate of Warlock the Evil
Morgoth- Kazrite General V.P. Of the Kazrites