Not sure if its a bug or intentional

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Killuah Zodiach
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Not sure if its a bug or intentional

Post by Killuah Zodiach »

Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
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Sorcy Sid
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Re: Not sure if its a bug or intentional

Post by Sorcy Sid »

Killuah Zodiach wrote: Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.

I agree. I also get hung up on them every so often trying to get into the way point.
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Re: Not sure if its a bug or intentional

Post by Kane0 »

Perhaps less rune pillars, more glowing runes on ground and/or spark effects?
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zhulf
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Re: Not sure if its a bug or intentional

Post by zhulf »

You mean the shifting pillars? I think those are cool as hell.
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driller
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Re: Not sure if its a bug or intentional

Post by driller »

I was trying to do something neat with the new SetObjectVisualTransform function to turn the waypoints into some sort of mechanism.
Killuah Zodiach wrote: Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.
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driller
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Re: Not sure if its a bug or intentional

Post by driller »

The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.

So you get hung up on them more than before???
Sorcy Sid wrote: Wed Jun 13, 2018 9:56 pm
Killuah Zodiach wrote: Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.

I agree. I also get hung up on them every so often trying to get into the way point.
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Re: Not sure if its a bug or intentional

Post by Cornflower »

Yup. I guess it's because they're clickable now.
driller wrote: Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.

So you get hung up on them more than before???
Sorcy Sid wrote: Wed Jun 13, 2018 9:56 pm
Killuah Zodiach wrote: Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.

I agree. I also get hung up on them every so often trying to get into the way point.
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Re: Not sure if its a bug or intentional

Post by Sorcy Sid »

Yes. The new pillars are 'sticky', if I click on the way point from a low angle and don't click on the the center perfectly. My character bounces back and forth. The old style didn't have that problem since they were inanimate, IMO.


driller wrote: Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.

So you get hung up on them more than before???
Sorcy Sid wrote: Wed Jun 13, 2018 9:56 pm
Killuah Zodiach wrote: Wed Jun 13, 2018 9:31 pm Hey driller, not sure if you meant to change the appearance of the way points and temple recall portal but they are all weird with pillars sticking out of the ground, and unappealing visual design now.
Sorry if this was intentional but they looked way better before.

I agree. I also get hung up on them every so often trying to get into the way point.
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Re: Not sure if its a bug or intentional

Post by driller »

An easy enough fix. I will make them static.

-driller
Sorcy Sid wrote: Thu Jun 14, 2018 2:52 pm Yes. The new pillars are 'sticky', if I click on the way point from a low angle and don't click on the the center perfectly. My character bounces back and forth. The old style didn't have that problem since they were inanimate, IMO.


driller wrote: Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.

So you get hung up on them more than before???
Sorcy Sid wrote: Wed Jun 13, 2018 9:56 pm


I agree. I also get hung up on them every so often trying to get into the way point.
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Re: Not sure if its a bug or intentional

Post by Capt Cliff »

driller wrote: Thu Jun 14, 2018 3:28 pm An easy enough fix. I will make them static.

-driller
Sorcy Sid wrote: Thu Jun 14, 2018 2:52 pm Yes. The new pillars are 'sticky', if I click on the way point from a low angle and don't click on the the center perfectly. My character bounces back and forth. The old style didn't have that problem since they were inanimate, IMO.


driller wrote: Thu Jun 14, 2018 11:20 am The original waypoints used the portal tile which have 6 obstructive pillars coming out of the ground as part of the tile.
The new version has 6 rune pillars further away from the spawn point which gives more room.

So you get hung up on them more than before???

An excellent idea!! I never saw the complete animation sequence but making them static works for me.!
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nobody-special
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Re: Not sure if its a bug or intentional

Post by nobody-special »

if you make them static then you will lose the effects that you created for them.
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Re: Not sure if its a bug or intentional

Post by driller »

No, I can make it work.

-driller
nobody-special wrote: Thu Jun 14, 2018 6:55 pm if you make them static then you will lose the effects that you created for them.
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Re: Not sure if its a bug or intentional

Post by wdpepsiman1 »

just walk up to the pillars and then click the portal good grief
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Re: Not sure if its a bug or intentional

Post by Gimili »

^
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