A list of gameplay changes?

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drangotti
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A list of gameplay changes?

Post by drangotti »

Hi everyone,

would it be possible to have a comprehensive list of what has been altered from vanilla NWN?
I don't mind discovering stuff, it's the beauty of this server and it's what makes it an adventure; but it would be fair to know the game mechanics before building characters.

I've collected some changes from old posts, I'm writing them here, maybe it's useful:
- devastating critical increases multiplier;
- pale masters (and shifter's Risen Lord) take increased positive energy and piercing damage, while gaining some piercing immunity, but I don't know how much;
- true sight gives +50 spot, and see invisibility rather than vanilla true sight
- changes to Isaac's Greater Missile Swarm

I've played here a looong time ago, as nearly everyone else did, and thankfully I forgot everything and I can re-discover. Really appreciating the server and the constant work that has been done on it.

PS: If it's already somewhere and I just didn't find it, shame on me
Micteu
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Re: A list of gameplay changes?

Post by Micteu »

It looks like Flame Weapon lasts hours per level instead of minutes.
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driller
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Re: A list of gameplay changes?

Post by driller »

The spell is stock. The description on how long it lasts is wrong.

http://nwn.wikia.com/wiki/Flame_weapon

-driller
Micteu wrote: Thu May 10, 2018 9:25 pm It looks like Flame Weapon lasts hours per level instead of minutes.
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