At least 2 of the buildings in the Freefolk Courtyard (Starkson Suites and Earth Guild) have transitions that:
- Are unlocked and enterable; but
- then proceed to lock once a character has passed through them (into Freefolk Interiors)
The first one wasn't a huge problem for me as I have more than one CDKEY and was able to log on an alt to reopen the door to the Suites. However, the second became locked from the outside too.
I now have a PC who is permanently trapped within Freefolk Interiors. She cannot even leave the entry area of the Earth Guild as the only other door is also locked. All of the various doors involved are plot-doors, meaning they can't be picked nor bashed.
If those buildings are meant to have restricted access, can the external transitions on those doors be set to locked as well, please so other people don't get caught out as I have been?
Finally, can somebody please help me free my character?
PS: Why does the map pin say Starkson Suites anyway?