Blackstone 1 update

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driller
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Blackstone 1 update

Post by driller »

I have removed all haks from Blackstone 1.
Rebalanced the module, nerfed mobs and items. It is now a generally +5 based world.
Took out unneeded areas and generally did a house cleaning.
Added party style chests and xp from BSK2.
Let me know if you run into any bugs.

Thanks,
-driller
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Kamileon
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Re: Blackstone 1 update

Post by Kamileon »

Did it change the log in somehow?
I can't seem to connect again.

:/
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driller
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Re: Blackstone 1 update

Post by driller »

The login didn't change, try a direct connect to blackstonekeep.com:5300 and let me know if it works.

-driller
Kamileon wrote:Did it change the log in somehow?
I can't seem to connect again.

:/
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Kamileon
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Re: Blackstone 1 update

Post by Kamileon »

It's not letting me log in. I can get into other servers with no problem. Direct Connect doesn't work, history connect doesn't work. It keeps telling me there is no server response (timed out.)

I'll check back in tonight after I get home late.
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Capt Cliff
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Re: Blackstone 1 update

Post by Capt Cliff »

Let me get this straight. All my forged gear will nerf down to +5. My +20 weapons will become +5, my +6 boots will drop to +5, ... is that correct?
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driller
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Re: Blackstone 1 update

Post by driller »

Pretty much, but the mobs have been nerfed too. Most of them anyways. I still have a few more to do.
The reality is that the people left playing NWN1 are the more hardcore types who generally prefer a more classic style D&D.

-driller
Capt Cliff wrote:Let me get this straight. All my forged gear will nerf down to +5. My +20 weapons will become +5, my +6 boots will drop to +5, ... is that correct?
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Capt Cliff
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Re: Blackstone 1 update

Post by Capt Cliff »

Will the magic cube still put +5 on weapons? Since finding that specical forge stone has been a pain and I have been running with +5 eb axe for my DD.
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driller
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Re: Blackstone 1 update

Post by driller »

Yes, plus the stores will be selling the weapons too.

-driller
Capt Cliff wrote:Will the magic cube still put +5 on weapons? Since finding that specical forge stone has been a pain and I have been running with +5 eb axe for my DD.
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Kamileon
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Re: Blackstone 1 update

Post by Kamileon »

Still can't get in and having the timed out response.
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driller
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Re: Blackstone 1 update

Post by driller »

Try this.

http://www.blackstonekeep.com/viewtopic.php?f=15&t=2492

-driller
Kamileon wrote:Still can't get in and having the timed out response.
Arial_the_Destroyer
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Re: Blackstone 1 update

Post by Arial_the_Destroyer »

I've hunted in a few areas with my level 5 and 7 chars and not had any drops ... was in the ettins for a while and got nothing
Arial Le'fentholin
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driller
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Re: Blackstone 1 update

Post by driller »

The drop chance per mob is a d20.

-driller
Arial_the_Destroyer wrote:I've hunted in a few areas with my level 5 and 7 chars and not had any drops ... was in the ettins for a while and got nothing
Sas84
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Re: Blackstone 1 update

Post by Sas84 »

I nave noticed a few things are not working is this due to the updates that have been done?

The gate back from Dark Forest Central Region to Skara Brae is not working.
Unable to travel to Freefolk Isle & Starkson Isle, Marvale Docks OK,
Cranfield Jordan @ Skara Brae & Grum in Bordermarch are only heads, unable to complete quest and the end dialog.
Unable to find the Costal Roadof Eastwood
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driller
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Re: Blackstone 1 update

Post by driller »

1.Fixed.
2.They were both removed. Conversation fixed.
3.Both fixed.
4.Area removed.

-driller
Sas84 wrote:I nave noticed a few things are not working is this due to the updates that have been done?

The gate back from Dark Forest Central Region to Skara Brae is not working.
Unable to travel to Freefolk Isle & Starkson Isle, Marvale Docks OK,
Cranfield Jordan @ Skara Brae & Grum in Bordermarch are only heads, unable to complete quest and the end dialog.
Unable to find the Costal Roadof Eastwood
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Capt Cliff
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Re: Blackstone 1 update

Post by Capt Cliff »

No Underdark?

No Umgahs?? :cry:
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