BSK1 CEP update

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driller
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BSK1 CEP update

Post by driller »

I have updated BSK1 to CEP version 2.2c.

You can try this smaller file first. If it doesn't work, then download the full version.

http://62.20.49.202/driller/files/cep22c_update.7z

http://nwvault.ign.com/fms/Download.php?id=128800

Thanks,
-driller
SiuolJarna
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Re: BSK1 CEP update

Post by SiuolJarna »

sorry if you've stated it before but what does the new cep include?
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Re: BSK1 CEP update

Post by driller »

I refer you to this page:

http://nwvault.ign.com/View.php?view=Ha ... il&id=7665

-driller

SiuolJarna wrote:sorry if you've stated it before but what does the new cep include?
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alanmacey
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Re: BSK1 CEP update

Post by alanmacey »

I cannot use either one of these.
I just get error.do i need to put them somewhere or are they supposed to self install?
I am at a complete loss.
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Re: BSK1 CEP update

Post by driller »

What is the error?

-driller
alanmacey wrote:I cannot use either one of these.
I just get error.do i need to put them somewhere or are they supposed to self install?
I am at a complete loss.
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alanmacey
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Re: BSK1 CEP update

Post by alanmacey »

I save to desktop.Click and then get "nwn has stopped working".
I get the same with both downloads.
I do have vista if it is of any importance.
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alanmacey
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Re: BSK1 CEP update

Post by alanmacey »

This is the error rundown

Problem Event Name: APPCRASH
Application Name: nwmain.exe
Application Version: 1.6.9.0
Application Timestamp: 486cfadc
Fault Module Name: nwmain.exe
Fault Module Version: 1.6.9.0
Fault Module Timestamp: 486cfadc
Exception Code: c0000005
Exception Offset: 001de6e4
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 4e15
Additional Information 2: 450c26a5a8b127ee819fdf28807f7c2b
Additional Information 3: e860
Additional Information 4: e4ad65a48ca07aac9b64488497b9db3c
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driller
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Re: BSK1 CEP update

Post by driller »

Did it work before? This looks like a compatibility problem with Vista.

-driller
alanmacey wrote:This is the error rundown

Problem Event Name: APPCRASH
Application Name: nwmain.exe
Application Version: 1.6.9.0
Application Timestamp: 486cfadc
Fault Module Name: nwmain.exe
Fault Module Version: 1.6.9.0
Fault Module Timestamp: 486cfadc
Exception Code: c0000005
Exception Offset: 001de6e4
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 4e15
Additional Information 2: 450c26a5a8b127ee819fdf28807f7c2b
Additional Information 3: e860
Additional Information 4: e4ad65a48ca07aac9b64488497b9db3c
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alanmacey
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Re: BSK1 CEP update

Post by alanmacey »

Yes it is most likely vista at work.
I'll play around a bit more,see what comes up.
Thanks for the quick reply. =D>
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alanmacey
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Re: BSK1 CEP update

Post by alanmacey »

And yes,i've been on bsk1 since it restarted.
But today i cannot get in for lack of this Cep patch.
It is the downlaod that will not seem to do anything.It gets that error when i try to open.
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Re: BSK1 CEP update

Post by SiuolJarna »

i have vista and i had to download the critical rebuild for 1.69. i dont know if youve done that yet but now the game works fine
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alanmacey
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Re: BSK1 CEP update

Post by alanmacey »

Okay,i'm in.
It was cep_patch_v22c.
I just took that out and threw it in haks and all seems to be working.I was not familiar with those 7z files either.
Thanks again.
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Serinity Swift
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Re: BSK1 CEP update

Post by Serinity Swift »

is bsk 1 going to be updated to the cep 2.3 which i think would be great as for there are losts of new things and it would be great to see them in use.
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Re: BSK1 CEP update

Post by driller »

Not sure, what are they new things you are speaking of?

-driller
Serinity Swift wrote:is bsk 1 going to be updated to the cep 2.3 which i think would be great as for there are losts of new things and it would be great to see them in use.
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Re: BSK1 CEP update

Post by Serinity Swift »

This is the current CEP 2.3.

As with CEP 2.2, and the CEP's Updater, we are never finished with updating CEP. At this point, we feel 2.3 is stable and working well enough to place it as a first edition on the Vault.

Be warned, more is to be added and such will be updated on the Vault eventually but using your updater will keep you current faster and easier.

Many innovations of great importance to NWN -- DMTS with includes the Sparky Spawner that can spawn from the Monster Containment System (MCS).

The implications of the MCS and the ability to spawn from it will start to hit the NWN community - the importance of this is incalculable. If you run a PW server concerned over the DM palette limit bug -- or you are worried about future creature blueprints sending you over the limit -- here is the future -- you CAN have them all -- and custom creatures to your hearts content.

This is NOT a comprehensive list of 2.3 content, this is a list in general of some of the new features to look for:

CEP 2.3

Continuing to clean, compile and fix models. Redundancy in haks, other than necessary redundancy cleaned, textures fixed, cleaned and in many cases compressed into DDS format.

2da changes and fixed including expanded weapon capabilities and more functionality of CEP weapons.

* Lots of new portraits.
* Lots of new creatures (709 at the moment but more to come) includes creatures Hardpoints, Hydromancer, Adam Miller, ShadowM and JFK and from the CCP and the CEP Team to name a few..
* Lots of new placeables.
* Lots of new effects/Creature VFX appearances by Acaos
* New Clothing.
* New Masks.
* New Tilesets.
* Tintable Creatures. By Acaos, TheExcimer-500, Barry_1066, 420 A CEP Team System.
* Over 100 new doors by Barry_1066
* Dragon Riding models and riding system. Adam Miller (models) Barry_1066 and Malishara, scipts and other system components.
* CEP designed creatures and placeables including Demogorgon and Orcus models.
* Scaleable creature appearances in (glow and no-glow variety) up to 500X normal size
* New skyboxes
* weapon properties
* New miscellaneous base items

* DMTS: By Maliahara and Barry_1066
* Creature Wizard by 420 - (tint, resize, level, change appearances, names, descriptions, portraits and so much more, easily and quickly).
* DM Stage Manager System, SMS (now integrated into part of the Sparky Spawner – one can spawn a saved setup easily and change it easily with the SMS).
* DM Placeable Management System (The Pepper – move placeables where you want them in game – great for build or playing).
* DM Targeting Tool (many functions – an all purpose tool with an ever growing list of commands – utilizes the OnChat function so DMs can command in stealth)
* DM Encounter System (including DM Encounter and Ditto widgets, Encounter Area)
* Monster Containment System, MCS, (integrated with the Sparkey Spawner and found in the encounter area)
* Sparky Spawner (incredibly powerful full featured spawn system integrated with the test of DMTS)
[b][color=#0000FF]Grand Master Sensei Serinity Swift[/color][/b]
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