NWN1 Bugs

Report any bugs you find here.
KuttingKew
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NWN1 Bugs

Post by KuttingKew »

I think as there are 2 servers running, it may be useful for Driller if bugs are defined as NWN1 or 2.
Until something is sorted out, could any NWN1 bugs be posted as in this thread please.
(This is an unofficial request - I'm sure Driller will make his displeasure known to me if it's not as he wishes... )

General suggestions
1. Read thru & see if the bug you've found has been posted already - if so, please do not re post
2. If there is a note about the bug being known - consider it in hand - it may be important to you, however in the great scheme of things it may be somewhere down the list of priorities. It doesnt mean that its not important, there just may be more urgent work to do first. (anyone having created a module previously will know the problems, etc.)
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arwan
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Re: NWN1 Bugs

Post by arwan »

ok first reply.. HA HA HA..

the server is down.. (not only NWN1)
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Humiz
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Re: NWN1 Bugs

Post by Humiz »

Two bugs.
1.When you kill a Dried Corpse, you have to make 4 Fortitude saves, bug ?
2.I was killing undeads on Blackstone road,in a party else were, when they did the Vampier/inn quest.
I got the Journal update, Xp and gold I don't know, bug ?

Thanks
Humiz
KuttingKew
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Re: NWN1 Bugs

Post by KuttingKew »

1. possibly, but I dont think so.
when you kill a Dried Corpse, there are 2 saves & then there are continued saves if you remain in the cloud. You may have just got unlucky with the timing
2. No - when a quest is taken / done / handed in by someone in party, everyone gets their journal updated.
It is usually a polite thing to do to ask if anyone minds, before taking the quest in party, or handing in, in party.
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Humiz
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Re: NWN1 Bugs

Post by Humiz »

The 1st "bug" happens directly after the kill, that is, dried corpse dies and I have to roll 4 fortitude saves before I have a chans to move.
And the 2nd "bug" is'nt a bug.

Thanks for you're help KuttingKew

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Jansobur
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Re: NWN1 Bugs

Post by Jansobur »

I think I crashed the server this evening while trying to custom color my leather armor. Anyone else having trouble using dyes?

Jans
KuttingKew
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Re: NWN1 Bugs

Post by KuttingKew »

Not been an issue before, Jans, as far as I know.
Can you say if it was around the time a reset occurs (every 4 hrs) ? - they occur without warning at the moment
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arwan
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Re: NWN1 Bugs

Post by arwan »

on the topic of resets.. why does NWN1 reset every 4 hours to NWN2s 6 hours
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Mask-inc
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Re: NWN1 Bugs

Post by Mask-inc »

The temples blessing on both weapons and armors isn't working, always get the message that the item isn't good to be bless.

Thanks


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driller
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Re: NWN1 Bugs

Post by driller »

More memory leaks in NWN1's server due to more players doing things.

-driller
arwan wrote:on the topic of resets.. why does NWN1 reset every 4 hours to NWN2s 6 hours
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driller
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Re: NWN1 Bugs

Post by driller »

What is the *exact* message?

-driller
Mask-inc wrote:The temples blessing on both weapons and armors isn't working, always get the message that the item isn't good to be bless.

Thanks


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Mask-inc
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Re: NWN1 Bugs

Post by Mask-inc »

The exact message is: ""insert god name here" will only bless a weapon that is untouched"
And i am using a standar weapon with nothing on it, same for the armors i have tried.

Thanks

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**Master Halaster Blackcloak, Los Illuminados Alianza Grand Master**

Minion- Impling
Sir Del Goodman- Exile from Starkson Protectorate
Karthak Strongarms- Slayer of Undead
Rikus Strongarms- Grand Scythe Master
Lomnek Strongarms- Dwarven Tank
KuttingKew
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Re: NWN1 Bugs

Post by KuttingKew »

Some Issues - though, not really classed as bugs.

1. PMs - with server set to hardcore - PMs suffer 2 points of damage when dying as it is positive damage being inflicted - which halves the chance of stabilizing / recovery.

2. Cursed sockets - it is nearly impossible to 3 socket a weapon now - I trashed 10 morning stars, most didnt even manage two sockets - even gong / lia drops were cursed (which is a bit rough, having a gift from your own god or what is supposed to be an exceptional drop being affected by another god).

3. Fear / Petrification - effects are too prolonged - seem to have been extended with having the server on hardcore
KuttingKew
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Re: NWN1 Bugs

Post by KuttingKew »

City Protector quests

Not sure if this is the way things are supposed to be on this one, but :
1. No xp for strong arming Javin when reporting back to quest giver
2. No xp for delivering package to bordermarch when reporting back to quest giver
3. No xp for killing Remy - you get xp from the quest giver on return, but there's no xp for the actual kill (unlike for example : Orc Chief - xp given for the kill itself, xp given for completing quest)
KuttingKew
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Re: NWN1 Bugs

Post by KuttingKew »

Forge Golem

Put a ring & a gold forgie into the forge. Spoke to golem, selected the activate forge option. Forge did not activate & got following message : Script imbu_talk, OID800019d3, Tag:X2_Golem, Error Too Many Inst
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