Quest Submission
Posted: Fri Sep 25, 2009 3:16 pm
WARNING: Spoiler alert. Driller asked ideas be posted here so if ya read it you know everything. (If the idea is
even used).
Introduction: A soul ( Ghost ) is seen in the keep praising Lia for helping her escape a crystal prison. She tells
or a cult attempting to open an extraplanar gate to allow a dark god into the world. She knows of the location and
that it is heavily guarded by demons and devils all bound to the cult. They are powerful enough to pit such enemies
as devils and demons against any who dare oppose them.
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Area: The area will have an entrance that has a rocky formation on both sides of the entrance. A wall of dispelling
magic is in front of teh entrance forcing any would be heroes to enter not one but two dispelling walls. Thus:
XXROCKSXXX W W
Enter A A
XXROCKSXXX L L
L L
This prevents uber buffing and ensures that the quest is a real challenge for Epics. Also teh recall stone will not
function here or portals (this prevents getting by the walls and porting to the Keep to rebuff.
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Encounters: Inside there are CR :17s-20s, all forced to do the bidding of the cultists. Three powerful cultists
(clerics) positioned on alcoves that can ONLY be reached by paths blocked by the sumoned and enslaved minions. One
cultist (a fourth) chants over an alter that has a strange crystal with souls swarming in and arouns it. (He MUST
keep consentration on this. He has no script to attack. If his concentration is broken then the players succeed but
still must kill the cult or they could start the ritual again. But smashing the crystal and freeing the souls
completes the quest.) Amongst the summoned are Balors and Pit fiends (Originally was going to have Titans as
enslaved minions but the NWN2 doesn't have titans (CR:21) as placeable monsters. Possibly some nightwalker (Night
shades) as guardians as these have CR 17.
----------------------------------------
SIDE QUEST: If a rogue pick pockets one of the clerics he/she will get a gem with a strange eerie feeling. Foxmore will tell of a purpose for the item. (This is a rogue quest and killing the cleric doesn't drop the item.)
NOTES: I was going to test some of these creatures in my mod against various epics I have but thought you (Driller)
probly know how the NWN2 versions of these monsters do better than me. just a goofy quest idea I thought i'd throw
out there.
even used).
Introduction: A soul ( Ghost ) is seen in the keep praising Lia for helping her escape a crystal prison. She tells
or a cult attempting to open an extraplanar gate to allow a dark god into the world. She knows of the location and
that it is heavily guarded by demons and devils all bound to the cult. They are powerful enough to pit such enemies
as devils and demons against any who dare oppose them.
---------------------------------------
Area: The area will have an entrance that has a rocky formation on both sides of the entrance. A wall of dispelling
magic is in front of teh entrance forcing any would be heroes to enter not one but two dispelling walls. Thus:
XXROCKSXXX W W
Enter A A
XXROCKSXXX L L
L L
This prevents uber buffing and ensures that the quest is a real challenge for Epics. Also teh recall stone will not
function here or portals (this prevents getting by the walls and porting to the Keep to rebuff.
---------------------------------------
Encounters: Inside there are CR :17s-20s, all forced to do the bidding of the cultists. Three powerful cultists
(clerics) positioned on alcoves that can ONLY be reached by paths blocked by the sumoned and enslaved minions. One
cultist (a fourth) chants over an alter that has a strange crystal with souls swarming in and arouns it. (He MUST
keep consentration on this. He has no script to attack. If his concentration is broken then the players succeed but
still must kill the cult or they could start the ritual again. But smashing the crystal and freeing the souls
completes the quest.) Amongst the summoned are Balors and Pit fiends (Originally was going to have Titans as
enslaved minions but the NWN2 doesn't have titans (CR:21) as placeable monsters. Possibly some nightwalker (Night
shades) as guardians as these have CR 17.
----------------------------------------
SIDE QUEST: If a rogue pick pockets one of the clerics he/she will get a gem with a strange eerie feeling. Foxmore will tell of a purpose for the item. (This is a rogue quest and killing the cleric doesn't drop the item.)
NOTES: I was going to test some of these creatures in my mod against various epics I have but thought you (Driller)
probly know how the NWN2 versions of these monsters do better than me. just a goofy quest idea I thought i'd throw
out there.