driller wrote:Blackstone Keep.
This mod has plenty of quests and adventures for you to enjoy. Your character starts out at level 1 and can work his way up to level 40. HOTU content has been added. Blackstone is a persistent world and has plenty of unique items, subraces and its own set of deities. Blackstone is not set in the D&D universe, but has familiar fantasy monsters and races plus several custom ones. Blackstone has lots of secret areas, monsters and items for you to discover. Come on in and let the adventure begin!
Blackstone Keep features:
1.Player friendly mod, it is not hard to get a character started.
2.Five percent gold and XP loss on death.
3.You can rest every two hours.
4.Bonus XP's for being in a party.
5.Thief friendly mod where you can rogue NPC's and join the thieves guild.
6.Working waypoint system.
7.Dynamically named town portals, each portal has the PC's name and destination on it.
8.Currently over 20 quests, with more to come.
9.Socketed items.
10.Forge where you can create your own items based on your crafting skills.
11.Persistent player chest, to store your loot.
12.Persistent pawn shop to sell and buy items you or others have found or created.
13.Proactive deities that automatically intervene on your character's behalf.
14.Player corpse drop that allows you to recover lost XP's.(Your items do not drop)
15.Emote wands, racial specific languages, PC dice bag to help in roleplaying.
Welcome to Blackstone Keep
A few notes:
We have a forum and guild, go to
http://blackstonekeep.com
Be sure and read the note in your inventory, it will explain what your character needs to do.
Also, read the Adventurer's Handbook 101, it has very important information in it.
Devastating Critical feat has been disabled here.
A few Rules:
Lost XPs or items will not restored.
Be courteous to other players.
Refrain from powerleveling.(Example, do not take a newbie to a high level area, players under level 20 in a party need to be within 7 levels of one another, players that are higher than 20 can party with anyone 20 or higher.)
Do as a DM says.
Do not engage in unagreed player killing..
The use of NWN Extender is not allowed here
You can reach me at
driller@blackstonekeep.com please put "Blackstone" in the subject line if you want make suggestions or report a bug. I hope you have as much fun playing as I did in creating this mod.
Blackstone has the following dieties.
Overgod:
Eon - Chance of a random reward upon praying, including XP's, bonus items, healing, etc.
[Your alignment will NOT shift]
Major dieties:
Vor - Chance of being healed or aided while in combat. Must be of good alignment.
[Your alignment WILL shift towards good]
Kazra - Chance of bonus XP's on killing of a creature or having your enemies smited by Kazra. Must be of evil alignment.
[Your alignment WILL shift towards evil]
Lia - Chance of resurrection on your death or bonus treasure on creature death. Must be of neutral alignment.
[Your alignment WILL shift towards neutral]
Minor dieties:
[Your alignment will NOT shift]
Grok - Deity of Barbarians, gives a + 1 to CON bonus to all his followers.
Celes - Deity of Bards, gives a + 1 to CHAR bonus to all her followers.
Lem - Deity of Clerics, gives a + 1 to WIS bonus to all his followers.
Ghia - Deity of Druids, gives a + 1 to WIS bonus to all her followers.
Krom - Deity of Fighters, gives a + 1 to STR bonus to all his followers.
Xo - Deity of Monks, gives a + 1 to WIS bonus to all his followers.
Arturus - Deity of Paladins, gives a + 1 to CHAR bonus to all his followers.
Cygnus - Deity of Rangers, gives a + 1 to DEX bonus to all his followers.
Silem - Deity of Rogues, gives a + 1 to DEX bonus to all his followers.
Zil - Deity of Sorcerors, followers start out at level 2.
Xan - Deity of Wizards, followers start out at level 2.
Blackstone has the following subraces:
Airlou:
Must be of neutral alignement
Ability Bonus: Intelligence +1
Decreased Ability Score: Strength -1
Spell Resistance 10
Alu:
Must be of evil alignement
AC Bonus +1
Damage Vulnerability: Cold 25% Damage Vulnerability
Saving Throw Bonus: Universal +1
Bladecaster:
Must be a neutral Elf with at least 3 levels of wizard/sorceror and 2 or more levels of fighter. You must also have the exotic feat.
You will recieve an Elf Blade that levels on its own and enables the player to cast random magic.
Celestial:
Must be of good alignement
Damage Resistance: Cold Resist 5 / -
Damage Vulnerability: Fire 5% Damage Vulnerability
Saving Throw Bonus: Universal +1
Spell Resistance 10
Draco:
Must be of evil alignement
Damage Resistance: Fire Resist 10 / -
Damage Vulnerability: Cold 5% Damage Vulnerability
Skill Bonus: Discipline +6
Spell Resistance 10
Saban:
Ability Bonus: Strength +1
Bonus Feat: Power Attack
Decreased Ability Score: Dexterity -1
Scamp:
Ability Bonus: Dexterity +1
Decreased Ability Score: Constitution -1
Decreased Ability Score: Strength -1
Skill Bonus: Hide +2
Skill Bonus: Move Silently +3
Skill Bonus: Pick Pocket +3
Thanks,
-driller