A few bugs in the Isle of the Freefolks
Posted: Mon Jun 09, 2008 2:53 pm
Well ol Pemmyton has been away for a time.
I popped into the game, which I have not done in aged, to find out the version of starkson's Isle I created is now re-named the Isle fo the Freefolk.
No worries to me, I am an easy going gnome.
However, I went into my Mage Tower on the isle, and upon leaving, found myself inside the New Starkson.
This should not happen.
Not to worry, I am the only player around with keys to the Mage Tower on the Isle of the Freefolk.
Driller, if you'd like, during my spare time I could adjust the Isle once more to fix this "key issue"
Or if all are willing to wait, ( and since there is no urgency to fixing the one door in the mage tower )
perhaps after the 1.69 update and the new cep update, I might upgrade the Isle, to be a might bit freefolk friendly as well as removing more of the former Starkson Trappings. *smiles*
If this is an acceptable proposal let me know.
~Pemmyton, the Architect
I popped into the game, which I have not done in aged, to find out the version of starkson's Isle I created is now re-named the Isle fo the Freefolk.
No worries to me, I am an easy going gnome.
However, I went into my Mage Tower on the isle, and upon leaving, found myself inside the New Starkson.
This should not happen.
Not to worry, I am the only player around with keys to the Mage Tower on the Isle of the Freefolk.
Driller, if you'd like, during my spare time I could adjust the Isle once more to fix this "key issue"
Or if all are willing to wait, ( and since there is no urgency to fixing the one door in the mage tower )
perhaps after the 1.69 update and the new cep update, I might upgrade the Isle, to be a might bit freefolk friendly as well as removing more of the former Starkson Trappings. *smiles*
If this is an acceptable proposal let me know.
~Pemmyton, the Architect