The Starkson Protectorate
Date founded:
Since Febuary,2004
Purpose:
The primary IC purpose is to maintain balance and stability throughout the realms it inhabits. The Starkson banner also offers aid and protection to those helpless or unable to defend themselves. By tradition we have a standing relationship with the leadership of Blackstone to offer aid in the event that it comes under attack.
The Primary OOC purpose is to extend friendship and help to others on the server and encourage social roleplay. As such, many of our members are avid RP'rs and others are novices still learning thier way along. RP is not a madatory skill of our membership and we welcome those of other play styles, but most guild interactions will take place within the confines of a RP environment.
Point of contact:
Feel free to contact any member or friend of Starkson. They can make arrangements to show you around Starkson Isle. Anyone that is considered a friend may become a Citizen of the Starkson Protectorate. Nicha and Deyen may issue citizenship to those they find compatable with our ideals. To join the Starkson Militia, you will need one member of the Militia to sponser your character and contact Winesa or Ortelassa.
Location in game:
Within the dock district of Blackstone Keep, you can find Capt. Zim. If you speak with Capt. Zim, he will offer passage to several places. For 1000 gold, he will transport you to Starkson Isle. The return trip is free.
Public roster:
To be posted on the Starkson Protectorates forums.
Webpage:
The Starkson Protectorate forums
The forums are open.
Please feel free to post messages or questions that we can help you with.
General Information:
The Starkson Protectorate is the oldest continuously player run entity on the server. Having weathered good times and bad, it stands as always to welcome new players to the world of Blackstone. We look forward to seeing you in game and all the shared fun that makes Blackstone Keep a great place to play.
Those interacting with our citizens or actual guild members (IE: members of the Militia) are expected to adhear to the server rules in total. This includes the rules regarding consent for PvP.
Any combat RP will be handled as prescribed in the server rules.
**Citizens and members are expected to adhear to the servers rules. No exceptions.
_____Laws of the Starkson Protectorate, as posted on the docks._____ wrote: This island is home to the citizens and friends of the Starkson Protectorate.
To help insure peace and safety for all, the following laws apply to all who visit Starkson Isle:
No violence against citizens, guests or property.
No pickpocketing or theft against citizens or guests.
No casting of spells used for ill against citizens or guests.
Helms are to be removed and your indentity made clear.
Weapons are to be sheathed.
Tresspassing seen or unseen is not permitted.
Use of persistant portal magic is forbiddin without permision and then must be collapsed immediately.
All property of the Protectorate should be surrendered unless lawfully issued.
The word of the Sovereign (or those designated) is law.
//Server rules specify that PvP requires consent from all parties involved.
Passing beyond the Starkson Dock and onto Starkson Isle implies consent as it applies to the reasonable enforcement of the Protectorates Laws.
Pharo
(player of Lady Winesa Kenders)
Update Notice: March 2008 wrote: Citizens are not automatically members of the Protectorate. The presumption of hostile PvP against citizens would not be consistant with the Guild=PvP Ruling. Anyone can be a citizen - they need only adhear to the laws posted above and respect the just laws of other lands. The guild members are those who have accepted the duty to defend the values and interests of the Starkson as full members of the Protectorate. Citizenship is an RP phenomenon or association, not a beholding to the guild body.
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