The future of Blackstone Keep II
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- Caesius
- Duke
- Posts: 735
- Joined: Wed Jul 05, 2006 8:57 am
- Location: Somewhere within the Imaginary Number Domain...
Rob McGinnis lets us know that Multiplayer Fixes have not been forgotten.
On another note, if they fix it so that hak/tlk files load prior to character creation driller could start experimenting with custom classes (if he so chooses of course) and races and maybe introduce a BSK2 incarnation of the Bladecaster or perhaps new races like Scamps and Dracos. (For the Celestial and Alu races, we already got Aasimars and Tieflings so I see no rush on those.)
On another note, if they fix it so that hak/tlk files load prior to character creation driller could start experimenting with custom classes (if he so chooses of course) and races and maybe introduce a BSK2 incarnation of the Bladecaster or perhaps new races like Scamps and Dracos. (For the Celestial and Alu races, we already got Aasimars and Tieflings so I see no rush on those.)
The only constant is change.
I just got it today, but I haven't played much. The first impression was anything but good though, as no text from MotB was visible (the campaign had no name, no names for the new classes, feats etc. etc.). And thus, the first thing I had to do was download a patch for this.
Anywhooo.
Looks sort of nice, I guess I'll give it a fair chance.![Smile :)](./images/smilies/icon_smile.gif)
Anywhooo.
Looks sort of nice, I guess I'll give it a fair chance.
![Smile :)](./images/smilies/icon_smile.gif)
Make sure that you do not have any files in your override.
Also, their is an issue with the tlk file, which sounds like your problem.
There is a hotfix for it.
http://nwn2forums.bioware.com/forums/vi ... &forum=121
-driller
Also, their is an issue with the tlk file, which sounds like your problem.
There is a hotfix for it.
http://nwn2forums.bioware.com/forums/vi ... &forum=121
-driller
Sierante wrote:I just got it today, but I haven't played much. The first impression was anything but good though, as no text from MotB was visible (the campaign had no name, no names for the new classes, feats etc. etc.). And thus, the first thing I had to do was download a patch for this.
Anywhooo.
Looks sort of nice, I guess I'll give it a fair chance.
- Pretty Fly White Guy
- Duke
- Posts: 1350
- Joined: Tue Jul 04, 2006 4:40 pm
- Location: Yorkshire
- Contact:
Yeah, I found that thing as well, worked like a charm. And I'm actually starting to enjoy the campaign, maybe all hope for NWN2 isn't lost?driller wrote:Make sure that you do not have any files in your override.
Also, their is an issue with the tlk file, which sounds like your problem.
There is a hotfix for it.
http://nwn2forums.bioware.com/forums/vi ... &forum=121
-driller
![Razz :P](./images/smilies/icon_razz.gif)
It actually runs a lot better than it did before.
Also, I can whip a decent looking area in no time now.
-driller
Also, I can whip a decent looking area in no time now.
-driller
Sierante wrote:Yeah, I found that thing as well, worked like a charm. And I'm actually starting to enjoy the campaign, maybe all hope for NWN2 isn't lost?driller wrote:Make sure that you do not have any files in your override.
Also, their is an issue with the tlk file, which sounds like your problem.
There is a hotfix for it.
http://nwn2forums.bioware.com/forums/vi ... &forum=121
-driller
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- Baron
- Posts: 50
- Joined: Fri Sep 07, 2007 4:11 am
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- Count
- Posts: 176
- Joined: Fri Jul 14, 2006 6:55 pm
- Location: South of Heaven
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- Baron
- Posts: 50
- Joined: Fri Sep 07, 2007 4:11 am