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Posted: Mon Jan 22, 2007 3:35 pm
by Pretty Fly White Guy
ST_DM_Myle wrote:Maybe I should just lock this thread.

Not for any particular reason. Just because PFWG seems on the verge of being entertained.

:)

Myle
oooh, you will pay amigo! You will pay!

Posted: Fri Mar 02, 2007 12:05 pm
by Capt Cliff
Ok, all the above comment are beside the point ... Greater Sanctuary is not working, period! Both my PC and another had troubles with being spotted in the bloodcult fortress and I was attacked by Umgah's with it running and no offensive actions taken, on two occasions. First I was buffing at the portal with it up, and was killed, and the other just after that. The first time I could not get my buffs up fast enough. There was some lag with the Umgahs but not the bloodcult. It seems to be intermitant and it might be with other spells as well. My shielding elemental and acid might also by on and off. But I can't be sure.

Is there a problem with the script being corrupted? Greater sanc is a balancing spell for weak PC's and this needs to be looked into.

Posted: Fri Mar 02, 2007 2:29 pm
by Difas
if you combine GS with other invulnerability spells (read: Invis, and sanctuary) it generates bug. meaning: if you cast any combination of the 3, and a monster breaks one of them, he will see you, ignoring other effects.

hope i could help :)

Posted: Fri Mar 02, 2007 2:30 pm
by Valnir
hmmm, well i haven't had any problems with this spell as of yet.
But i'll try to test it with known bosses and monsters with high spot/true seeing.

I did notice that there has to be a monster or pc nearby to get GS to work. In the single player game or on other servers i've played i saw that without anything nearby GS didn't work properly and almost looked like sanctuary. After casting a summon or familiar and then casting gs it seemed the work again. Not sure if it was a setting on those servers but as i said i'll test it.

Posted: Wed Mar 07, 2007 7:53 pm
by Thanatos
One of the funniest things I saw involving a greater sanctuary occured last night, when I was in the underdark. I was rollin with a mage and he cast greater sanctuary whilst in the temple. When he came back through the portal to the underdark, this shrine thing (that had been following him around for a while) was waiting for him and he swung at it involuntarily, even though it wasn't attacking him. Thus, the sanctuary went out of effect. This went on for some time and was absolutely hillarious to watch. Every time he cast it, the shrine sparklies would be following him and he would involuntarily swing and negate the spell. Had I some popcorn, I would've sat back and enjoyed the show even more.

Posted: Wed Mar 07, 2007 8:07 pm
by eclipse08
I don't know if it's the same here as on Canada West (sorry for the mention of another server), but since they don't use haks and BSK doesn't use haks I thought I might mention it.

True seeing is see invisibility with a high spot chance right? Well, is it the same for monsters as well as for PCs? If not, then monsters with true seeing of the normal uber type will see a GSd individual, just not be able to target them.

Also, there is a difference, for some unknown reason, between a clerical GS and a mage GS. To test this on CW, a DM spawned a dragon on a GSd mage. The dragon saw the mage, but could not physically attack him. He could target the ground next to the mage with his breath weapon but that was essentially it.

When the cleric came time to cast GS, the dragon saw him and was able to target him with physical attacks, breath weapons and spells. Casting the GS a second time did not seem to work.

Don't know if this helps or not.

Posted: Fri Mar 09, 2007 4:42 pm
by Pretty Fly White Guy
i must say, it does sound about right. Whenever my mage used GS, he never got hit. my cleric however, frequently was chased.

From what i remember, anyway,

Posted: Fri Mar 09, 2007 5:02 pm
by Caesius
NWN Lexicon on EffectEthereal wrote:Known Bugs

EffectEthereal does not appear to create an effect of type EFFECT_TYPE_ETHEREAL but one of EFFECT_TYPE_SANCTUARY.

The Greater Sanctuary spell (SPELL_ETHEREALNESS, x0_s0_ether.nss found in SoU or HotU) uses EffectEthereal, it is the only non-visual effect this spell uses. However recipients of this spell have no effect of type EFFECT_TYPE_ETHEREAL; they have instead EFFECT_TYPE_SANCTUARY. Nothing can be found to indicate the DC used for EFFECT_TYPE_SANCTUARY, so no way to distinguish it from EffectSancuary() apart from what spell it is from.
Source: NWN Lexicon: EffectEthereal

On occasion Greater Sanctuary sometimes misfires as just a regular Sanctuary spell. This seems like the likely cause of those moments when the monsters are noticing you when they shouldn't be.

Posted: Fri Mar 09, 2007 6:39 pm
by Pretty Fly White Guy
ah. the facts just seemed to fit the hypothesis, that's all.

Posted: Mon Mar 12, 2007 12:06 pm
by ShadowQuaEld
That's why a mage or cleric should never travel without their trusty handy-dandy meatshield fighter. :)