A few things that are wrong with BSK1
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A few things that are wrong with BSK1
Dear friends
Kind Regards
Before I start, most things are very RIGHT with BSK.
However nothings perfect is it.
Here are some things I see as being... a bit sh**...
1: The difficulty setting should be increased, for realism if nothing else. If I should accidentally hit my familiars with a magic missile in combat, they should feel it, I should be punished for a crap aim.
2: The shrines should imo be almost exclusively true seeing monsters, it's just far too easy to gain 18k exp by getting a few potions of invisibility and 'doing the shrine run'. Those chunks of exp outweigh most quest exp, and should be fought for.
3: I Find myself agreeing with Capt'nCliff on this one (shocking). The player count of BSK should be increased to 40. It can be a bitch to get on at some times, and waiting staring at the number 32 with my finger on the mouse button ready (sometimes for several minutes, sometimes for many) is not really fun. Having more players increases the chance of meeting someone else when out in the 'wilds', therefore increasing player interraction. Thirdly, the lag is still sometimes horrendous at 32, so cant see as having less players is really helping. 40 is a good solid number of players, without being too much (50 imo is too much).
4: Knockdown immunity - it's everywhere! Too late to change it now, since everyone has it, but I feel it takes away the fighters only chance against a wizard and an interesting pvp dynamic. I would have rather had no knockdown spamming creatures on the server and no anti knockdown items.
Still... is the best server I ever played.
Kind Regards
Before I start, most things are very RIGHT with BSK.
However nothings perfect is it.
Here are some things I see as being... a bit sh**...
1: The difficulty setting should be increased, for realism if nothing else. If I should accidentally hit my familiars with a magic missile in combat, they should feel it, I should be punished for a crap aim.
2: The shrines should imo be almost exclusively true seeing monsters, it's just far too easy to gain 18k exp by getting a few potions of invisibility and 'doing the shrine run'. Those chunks of exp outweigh most quest exp, and should be fought for.
3: I Find myself agreeing with Capt'nCliff on this one (shocking). The player count of BSK should be increased to 40. It can be a bitch to get on at some times, and waiting staring at the number 32 with my finger on the mouse button ready (sometimes for several minutes, sometimes for many) is not really fun. Having more players increases the chance of meeting someone else when out in the 'wilds', therefore increasing player interraction. Thirdly, the lag is still sometimes horrendous at 32, so cant see as having less players is really helping. 40 is a good solid number of players, without being too much (50 imo is too much).
4: Knockdown immunity - it's everywhere! Too late to change it now, since everyone has it, but I feel it takes away the fighters only chance against a wizard and an interesting pvp dynamic. I would have rather had no knockdown spamming creatures on the server and no anti knockdown items.
Still... is the best server I ever played.
- winteraven
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http://thewastelands.org/viewtopic.php?t=524
Although this thread does say it will influence how Driller made BSK2, It still serves as a good place to keep these things together Some valid opinions made though Hmmm... how to implement this into my builds?
Happy Gaming
Although this thread does say it will influence how Driller made BSK2, It still serves as a good place to keep these things together Some valid opinions made though Hmmm... how to implement this into my builds?
Happy Gaming
~ I kill things and drink potions~
- k9mouse
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Re: A few things that are wrong with BSK1
BaskingDemon wrote: The difficulty setting should be increased, for realism if nothing else.
I Disagree.. I don't hard rules.. they take the fun of the game too much.. This IS a game therefore some non- real like items/action should be allowed
They are fine if one plays as low level.. If one wants 2 get higher levels,, yes they easier. In this way one can "control" the hardest of the shrine and/or quest. For example, One can do the den mothere quest as a level three char... It is hard and challenging.. I prefer to do it as a level 5 or 6 char.. In this way, I can "blow" on the mother and she dies. Almost every quest/shrine can be control in this way.BaskingDemon wrote: Shrines Topic
[/quote]
AMEN 2 that... It should be at least 40 or higher.. imhoBaskingDemon wrote: The player count of BSK should be increased to 40.
One more request:
Please make forge stone less rare (ie like red crisom yellow and blues) Right now they are non-existed which is no fun One of the main reason (not the only one) is the forge. i like to be a "demi-god." That is my playing style. I know some people who like weak level one chars to play for some unknown. I am willing to meet in the middle of road in this view. Some people say this (insert quest/shrine/item] is to easy, I say do it as lower level or don't use that item..... Other say that [quest/shrine/item] is to powerfully or hard .. Fine just forge a super god like item to make the said [quest/shrine] more easy Also I say fine, don't use that item when you are around that person.. That does mean i can't or shouldn't make it for my enjoyment... ( I like powerful god-like items), but i will honor their request only when i am around them, but when I play on my own.. I can if I want use that item or be able to make it People who love level one chars are always complaining about stuff being to hard and are ruining the game for people like me. This is very frustrating at times
So So trueBaskingDemon wrote: Still... is the best server I ever played.
Disclaimer:
These are my humble opines, They are not indeed to flame anyone or upset anyone just state what I see and how I see it Also, these are requests not demands (if they sound that way I am sorry) I really love this server and mod and thankfully for play on it
Your Friend
Aniewiel St Knightmare
- dm_demitri
- Viceroy
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Re: A few things that are wrong with BSK1
( Just a tiny correction: Magic Missle never misses it's intended target... Ever. Either it fails completely, or it hits it's intended target. But that wasn't the point you were trying to make, just a small bit I thought I'd point out... Maybe Ice Storm would be a better example ^.^ )BaskingDemon wrote:1: The difficulty setting should be increased, for realism if nothing else. If I should accidentally hit my familiars with a magic missile in combat, they should feel it, I should be punished for a crap aim.
And I agree about raising the player # for BSK1, and maybe dropping the player # for BSK2... I've never seen more than 12 on BSK2 at one time... so why does it need the player setting at 32? Alas,I do not control such things... This is merely my own opinion.
~Demitri
Okay, BaskingDemon...I have to disagree with the familiar spell topic. Not because I don't think it's a good idea. But my Familiar, bless her heart, is retarted. Not quite enough to warrant putting her away, but nonetheless is retarted. After a month of playing here, Almost everyone has raised me at one point or another. At least it seems this way. 90% of the time, it's due to my familiar. Now, I'm not claiming she's not helpful...she gets me out of sticky situations from time to time.
But her favorite thing to do is wait until I'm preoccupied with just trying to stay alive, and then runs off and finds (no idea where she finds them, but she does) hordes of whatever's in the area. If there's a fog of gnats...she'll find 'em. She then proceeds to bring them back like a cat prancing ever so proudly with a dead mouse in its mouth...except THEY"RE NOT DEAD. They're ticked off and they want blood. This is what usually leads to me having to be raised by everyone. (Thanks to all of you who have).
Now, I'm not arguing that your point isn't valid. But as a sorcerer with a whopping 50 HP's at lvl 13 anyway...I don't know that I could suffer much more damage at this point and be able to call this fun. I mean, it makes for great stories and such (i.e. the Indian Burning Tyranoid episode) But one can only take so much abuse. I'm not arguing the realism factor or the RP factor...I just know what my freakin mini-dragon does.
Anyway, there's my 2 cents.
But her favorite thing to do is wait until I'm preoccupied with just trying to stay alive, and then runs off and finds (no idea where she finds them, but she does) hordes of whatever's in the area. If there's a fog of gnats...she'll find 'em. She then proceeds to bring them back like a cat prancing ever so proudly with a dead mouse in its mouth...except THEY"RE NOT DEAD. They're ticked off and they want blood. This is what usually leads to me having to be raised by everyone. (Thanks to all of you who have).
Now, I'm not arguing that your point isn't valid. But as a sorcerer with a whopping 50 HP's at lvl 13 anyway...I don't know that I could suffer much more damage at this point and be able to call this fun. I mean, it makes for great stories and such (i.e. the Indian Burning Tyranoid episode) But one can only take so much abuse. I'm not arguing the realism factor or the RP factor...I just know what my freakin mini-dragon does.
Anyway, there's my 2 cents.
Fact: Ninjas are mammals
Fact: Ninjas fight ALL the time
Fact: Ninjas fight ALL the time
Oh Ho! A fellow sorcerer who's found that their familiars are about as useful as a one legged man at a butt kicking competition. I'm constantly hitting the "follow me" voice command and sound like a petard when I'm trying to keep the buggers at my side so I don't die! I was thinking of suggesting custom familars with better AI. This unfortunately means Jasperre's AI which I IMPLORE Driller NOT to impliment.Thanatos wrote:Okay, BaskingDemon...I have to disagree with the familiar spell topic. Not because I don't think it's a good idea. But my Familiar, bless her heart, is retarted. Not quite enough to warrant putting her away, but nonetheless is retarted. After a month of playing here, Almost everyone has raised me at one point or another. At least it seems this way. 90% of the time, it's due to my familiar. Now, I'm not claiming she's not helpful...she gets me out of sticky situations from time to time.
But her favorite thing to do is wait until I'm preoccupied with just trying to stay alive, and then runs off and finds (no idea where she finds them, but she does) hordes of whatever's in the area. If there's a fog of gnats...she'll find 'em. She then proceeds to bring them back like a cat prancing ever so proudly with a dead mouse in its mouth...except THEY"RE NOT DEAD. They're ticked off and they want blood. This is what usually leads to me having to be raised by everyone. (Thanks to all of you who have).
Now, I'm not arguing that your point isn't valid. But as a sorcerer with a whopping 50 HP's at lvl 13 anyway...I don't know that I could suffer much more damage at this point and be able to call this fun. I mean, it makes for great stories and such (i.e. the Indian Burning Tyranoid episode) But one can only take so much abuse. I'm not arguing the realism factor or the RP factor...I just know what my freakin mini-dragon does.
Anyway, there's my 2 cents.
As for survivability, I've found the best and most appreciated way to play is to offer one's services as a "Protection and Enhancement" specialist. You may say, yeah, buff em and then hang back is a cheesy way to level, but think of it this way: Your flame weapon spell does more damage when placed on a party member's sword than your IGMS will any day.
- Lukas_Mandingo
- Duke
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Yeah, eclipse, my familiar was pretty helpful at lower lvls as she can usually dodge most of the easy baddies' attacks while dealing damage. Now, however, I had better have my game face on when we get into even a minor battle. I just can't see dealing damage to a familiar as being reasonable. Although your suggestion as being more of a spell buffer is actually a good idea. I'll have to see if I can hire out my services
Fact: Ninjas are mammals
Fact: Ninjas fight ALL the time
Fact: Ninjas fight ALL the time
Driller did raise the server difficulty once, and ended up putting it back after people complained. I wouldn't mind seeing it increased again, but remember that would mean that the monsters will be able to hit you with crits also, and that is why people complained (some of the monsters have devastating critical).BaskingDemon wrote:1: The difficulty setting should be increased, for realism if nothing else. If I should accidentally hit my familiars with a magic missile in combat, they should feel it, I should be punished for a crap aim.
Basic Buff List: (All Extended - lasts about 36 minutes of real time) Resistance, Light, Bull's Strength, Endurance, Cat's Grace, Greater magic Weapon, Flame Weapon, True Seeing, Stoneskin, Improved Invisibility, Mind Blank, Protection From Spells, Mass Haste.Thanatos wrote:Yeah, eclipse, my familiar was pretty helpful at lower lvls as she can usually dodge most of the easy baddies' attacks while dealing damage. Now, however, I had better have my game face on when we get into even a minor battle. I just can't see dealing damage to a familiar as being reasonable. Although your suggestion as being more of a spell buffer is actually a good idea. I'll have to see if I can hire out my services
This buffs two party members completely or a familiar and a summon. With a sorcerer build that leaves about 5 Bigby's Grasping Hands, 4 Ice Storm, and a few various other emergency spells. Just a suggestion.
I have a friend who's working on a zoo concept character. Sorcerer/Druid/Cleric. With a familiar, animal friend, summon, and a befriended creature, she's got a zoo's worth of protectors. The only problem is her stats list is weak and her spells can't cover the whole bunch. Meh, it looks cool when she prances around with four creatures following her.
1. Difficulty setting... it would just restrict which spell choices players could make. You'll see the few spells currently effective reduced even further.
Dev crit would have to be stripped from many enemies unless you want to make non-pm/crit immune builds impossible to play in some areas.
2. I agree with k9mouse on this. Quick xp in shrines isnt a big problem, and it balances mages which are garbage at low levels vs. warrior builds that usually have a much easier time levelling early. Of course any PC can be invised by a mage but ultimately the benefits are very minor.
3. I agree, but thats not really a gameplay issue.
4. The problem with dumping knockdown is that it would require adjustements in other areas. More discipline items might have to be introduced, or enemy attack bonuses would have to be lowered (which influence AC benefits), or it would simply make non-super high discipline builds useless (especially in pvp). The module was designed with kd immune.
If you don't like how things are on BSK, you are better off finding one of many servers better suited for your tastes.
Dev crit would have to be stripped from many enemies unless you want to make non-pm/crit immune builds impossible to play in some areas.
2. I agree with k9mouse on this. Quick xp in shrines isnt a big problem, and it balances mages which are garbage at low levels vs. warrior builds that usually have a much easier time levelling early. Of course any PC can be invised by a mage but ultimately the benefits are very minor.
3. I agree, but thats not really a gameplay issue.
4. The problem with dumping knockdown is that it would require adjustements in other areas. More discipline items might have to be introduced, or enemy attack bonuses would have to be lowered (which influence AC benefits), or it would simply make non-super high discipline builds useless (especially in pvp). The module was designed with kd immune.
If you don't like how things are on BSK, you are better off finding one of many servers better suited for your tastes.
- shaggy1971
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I have been on BSK for 4years now and in that time have enjoyed playing on this server immensly...Driller has made changes to the MOD in the past and yes like many servers there have been teething problems ..but there is no need to alter the status quo ..
Like a few have mentioned already BSK is set up so it is relatively easy to RP and lvl your chr to suit your needs without having to adjust anything...
All said and done if no noe is happy like Red said at the bottom of their post if you are unhappy with the server try a different one ..there are many many others out there including arena servers that might suit your tastes...
Leave BSK the way it is
Like a few have mentioned already BSK is set up so it is relatively easy to RP and lvl your chr to suit your needs without having to adjust anything...
All said and done if no noe is happy like Red said at the bottom of their post if you are unhappy with the server try a different one ..there are many many others out there including arena servers that might suit your tastes...
Leave BSK the way it is
I see rivers of blood and....
Hmmmm perhaps a spleen
Hmmmm perhaps a spleen
- Valnir
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Hmmm, i played on a pw where clerics could cast living undead, it is a cleric spell that gives critical immunity for 10 minutes per level. This meant that at the start every party needed a cleric with them to survive the harder parts of the server.
I'm talking about a hardcore server with perma death. Monsters sometimes did over 200 damage on crits. This became an arms race on both teams. The creator was making monsters with more damage, higher ac and higher ab. Players where making new powerbuilds to survive and beat monsters. we are talking about massive wm teams and clerics with huge tanks that could survive any or all damage that came their way. Pm was banned soon after this and too balans stuff, prestige classes where almost all removed or limited. wm had a max of 10 lvls just to keep the ac and ab in check.
Even with base classes people could get to around 70 ab and ac of over 120.
Most weapons around here are artifacts compaired to those on that server.
On that server where one of a kind weapons that could be upgraded with help of a dm. Also armor with special abities and upgrade was contoled by dm's. Later on people could upgrade their artifacts with tokens and people could get crit immmunity and loads of other stuff. Every artifact was limited to one upgrade with a major token and one upgrade with a minor token.
but enough of that.
I was confused at the start. No monsters crits and no damage from spells in party. I mean i could throw hellballs on my party all day without dieing.
a way to protect a pc could be by placing a special rare forge stone into play with crit immunity and the custom cleric spell that protects vs criticals.
Removing the respawn and putting in the perma death/ body destroyed thing could make the server very challenging.
But i like it the way it is now, atleast the server is full with players. i don't have to be afraid that i lose my pc when i fook up and i like the general crafting thing. And almost all pc's have a good survival chance, you don't need elite powerbuilds.
Random drop is a blessing and the socket items are a nice way to change some things on your gear.
Only down side is that when you play in a party the bulk of the exp goes to the killer of the monster. This is not fair if you play a support class that made it possible for the fighter/hitter to kill the monster.
Should be fair if everyone gets the same exp, maybe based on the highest level of the pc in the party.
I'm talking about a hardcore server with perma death. Monsters sometimes did over 200 damage on crits. This became an arms race on both teams. The creator was making monsters with more damage, higher ac and higher ab. Players where making new powerbuilds to survive and beat monsters. we are talking about massive wm teams and clerics with huge tanks that could survive any or all damage that came their way. Pm was banned soon after this and too balans stuff, prestige classes where almost all removed or limited. wm had a max of 10 lvls just to keep the ac and ab in check.
Even with base classes people could get to around 70 ab and ac of over 120.
Most weapons around here are artifacts compaired to those on that server.
On that server where one of a kind weapons that could be upgraded with help of a dm. Also armor with special abities and upgrade was contoled by dm's. Later on people could upgrade their artifacts with tokens and people could get crit immmunity and loads of other stuff. Every artifact was limited to one upgrade with a major token and one upgrade with a minor token.
but enough of that.
I was confused at the start. No monsters crits and no damage from spells in party. I mean i could throw hellballs on my party all day without dieing.
a way to protect a pc could be by placing a special rare forge stone into play with crit immunity and the custom cleric spell that protects vs criticals.
Removing the respawn and putting in the perma death/ body destroyed thing could make the server very challenging.
But i like it the way it is now, atleast the server is full with players. i don't have to be afraid that i lose my pc when i fook up and i like the general crafting thing. And almost all pc's have a good survival chance, you don't need elite powerbuilds.
Random drop is a blessing and the socket items are a nice way to change some things on your gear.
Only down side is that when you play in a party the bulk of the exp goes to the killer of the monster. This is not fair if you play a support class that made it possible for the fighter/hitter to kill the monster.
Should be fair if everyone gets the same exp, maybe based on the highest level of the pc in the party.
Valnir Raven
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To those few people who said basically that if I dont like it... I should just sod off...
I would say, what is wrong with a little... constructive critisism?
I get so annoyed at people who are happy with just accepting things the way they are.
constructive critisism is NOT a dirty word.
p.s. The new trolls look crap compared to the old ones, too... cartoony. Bring back the old slimy green ones I say.
I would say, what is wrong with a little... constructive critisism?
I get so annoyed at people who are happy with just accepting things the way they are.
constructive critisism is NOT a dirty word.
p.s. The new trolls look crap compared to the old ones, too... cartoony. Bring back the old slimy green ones I say.
Did he just contradict himself?
-driller
-driller
BaskingDemon wrote:To those few people who said basically that if I dont like it... I should just sod off...
I would say, what is wrong with a little... constructive critisism?
I get so annoyed at people who are happy with just accepting things the way they are.
constructive critisism is NOT a dirty word.
p.s. The new trolls look crap compared to the old ones, too... cartoony. Bring back the old slimy green ones I say.