NPC Waypoints
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NPC Waypoints
Anyone have insight on how to link the last waypoint to the first without overlaying it?
The wise man speaks because he has something to say. The fool speaks because he has to say something.
Re: NPC Waypoints
I am not sure what you mean.
-driller
-driller
jackybaby wrote:Anyone have insight on how to link the last waypoint to the first without overlaying it?
When creating a waypoint set for an NPC to follow, the NPC only follows along in a linear pattern. i.e. "point a" to "point b"; "point b" to "point c"; and back again.
I wish to know how to link "point c" to "point a" without having to create a "point d" and overlay it on top of "point a".
I wish to know how to link "point c" to "point a" without having to create a "point d" and overlay it on top of "point a".
The wise man speaks because he has something to say. The fool speaks because he has to say something.
Why?
-driller
-driller
jackybaby wrote:When creating a waypoint set for an NPC to follow, the NPC only follows along in a linear pattern. i.e. "point a" to "point b"; "point b" to "point c"; and back again.
I wish to know how to link "point c" to "point a" without having to create a "point d" and overlay it on top of "point a".
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Or you could write a wandering script and put it in the OnSpawn of the creature. Something like this should work:
Code: Select all
void main()
{
ActionRandomWalk();
}