BSK Update List

Information about the server.
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driller
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Re: BSK Update List

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Resized Dwarven Citadel.
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Re: BSK Update List

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Changed devastating critical. Multiplier adds 1x. This will take in account the weapon multiplier and Weapon Master Increased multiplier.
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Re: BSK Update List

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New items and perks added to the horde mode bosses loot pool.

//Specific Items

Whirlwind and Lightning
This magical item will add 1d6 lightning damage to your Whirlwind attack.
If it is an Improved Whirlwind attack, it will add 2d6.

Withering Strike / Double Axe
Withering Strike has a 2% chance to do 1d6 percent base damage of the target's
current health on a critical hit.

Sundering Slasher / Halberd
On a critical hit, there is a 5 percent chance that the target will suffer a 10%
movement, -10 to AC and a 10% vulnerabiity to slashing damage for 1 round.

The Neutral Avenger / Longsword
Does a +5 1d6 Magical damage to non neutral enemies.
Has a 50% chance to hit the enemy with the equivalent of a Mordenkainen's
disjunction spell. It will have no effect if the bearer is not neutrally aligned.

Call of Battle / Warhammer
This weapon has a 5% chance to inflict a 25% damage vulnerabilty to sonic damage.
It also has three sockets.

The Stunner / Dire Mace
This weapon has a 5% chance to stun the target on a critcal hit.
The stun effect is considered supernatural and cannot be resisted by most creatures.

Razor's Edge / Katana
This weapon has a 5% chance on a critical hit to apply Open Wounds to target.
The target will take 2d6 slashing damage each second for one round.
This damage always counts as a +20 attack no matter what attack or enhancement
bonus the weapon has or has not.

The Weakness / Trident
This weapon has a 5% chance on a critcal hit to inflict weakness on a target for one round.
All hits on the target will count as a 2x critical for the duration of the effect.

//Perks

Avalon
10% chance on a critical hit to gain an Amplify effect for 2d6 rounds.

Pheonix Strike
10% chance on a critical to summon a Pheonix that will dive bomb the target for
PC Level * d6() of fire damage. In addition, Greater Restore will be cast on the
wielder.

Frigidheart
10% chance on a critical hit to deal 2x base weapon damage as cold damage to enemies.
The target is slowed for one round.

Arcane Focus adds additional magical damage equal to the caster's spell level.

Elemental Burst
10% chance on a critical hit to increase any elemental damage done to an enemy
by 25%.

Grand Opening
Gain a 3x base weapon damage against enemies at full health.

Arcane Lens adds additonal (1 to PC's current level) of random damage to beam attacks.
Negative Energy Ray, Ray of Frost and Ray of Enfeeblement(I added magic damage to this spell).

Arcane Howl
After killing 10 enemies, you release a Magic Nova that deals
(1 to PC's current level) of magic damage to enemies within 5 meters.

Life Tap
5% chance that critical hits will heal you 25% of your full health.

Conductive
10% chance on a critical to turn yourself into a lightning rod, causing you
to do a pulse lightning attack every 2 seconds to nearby enemies for
one round.

Reverse Phase
Killing an undead creature heals you 10%.

Champion Slayer.
Does 25% more base weapon damage to Champions.

Cursed Blade
10% chance on a critical hit to summon a Cursed Blade for 2d6 rounds.

Gilded Cuirass
While above 90% HP, all damage taken is reduced by 25%.

Stout Heart:
Do piercing damage equal to your constitution modifier to enemies that strike you.

Survival Instinct
While below 25% of HP, all base weapon attacks are guaranteed critical hits regardless if
the creature being hit is immune or not.

Living Bomb
10% chance on a critical to turn your target into a living bomb. After one round the
target will explode for PC Level * d3() of bludgeoning and fire damage.

Hellfire
10% chance on a critical hit to call down hellfire to your current target.
Your target will take (1 to PC's current level) of Fire, Negative and Lightning damage.

Holy Surge
10% chance on a critical hit to do (1 to PC's current level) of random divine damage.
The target is also struck blind for d6 rounds.
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Re: BSK Update List

Post by driller »

Barbarian Rage and Mighty Rage bludgeoning damage boost will be removed. In its place, Rage and Mighty will get a 15% and 25% overall damage boost while active.
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