My understanding is that immunities are capped at 35%.
But when I took my Risen Lord (Druid6/Shifter10/DD5) to Oasis I noticed that the Wyverns were pounding on him with no damage absorption being noted in the combat log. I intentionally removed any equipment beforehand that could absorb damage other than a socketed set of armor/helm/shield for 40% bludgeoning immunity and then rested in natural form before shifting and running in.
I also tested this against Savage Minotaurs in the Northern Dark Forest, but they were pounding on me too with no damage absorption taking place.
Is this a bug? Or did the Risen Lord have his immunities removed?
(Incidentally, the 15/+3 is working fine as I jumped over to let some zombies hit me and they couldn't do anything).
Risen Lord Immunities don't seem to be working
Risen Lord Immunities don't seem to be working
All those who believe in telekinesis, raise my hand.
Re: Risen Lord Immunities don't seem to be working
Was anyone else by chance experiencing this as well? Or am I doing something wrong?
All those who believe in telekinesis, raise my hand.
Re: Risen Lord Immunities don't seem to be working
Thank you for the reply, Driller.
I was of the understanding that Risen Lords had 50% immunity to piercing and slashing (reduced to 35% on BSK).
Is this incorrect? Because I’m not seeming any immunities factoring in.
I was of the understanding that Risen Lords had 50% immunity to piercing and slashing (reduced to 35% on BSK).
Is this incorrect? Because I’m not seeming any immunities factoring in.
All those who believe in telekinesis, raise my hand.
Re: Risen Lord Immunities don't seem to be working
I don't think it shows the reduction amount for immunities in the combat log.
Re: Risen Lord Immunities don't seem to be working
I made a set of socketed armor/shield that provided 35% slashing immunity and then rested. I also had Elite Combat Gloves equipped for 15pts of resistance.
Then I went to the Minotaurs and allowed a Savage Minotaur to attack me.
While I was in my natural dwarven form, both the immunity and resistance were being noted in the combat tracker as shown in attached Pic 1 Dwarf Form.
But when I shifted into Risen form, only the resistance was being noted and the damage I was taking was higher as shown in attached Pic 2 Risen Form.
It doesn't look like the Risen Form is granting either its own immunities or that of any armor. I don't know if this is anything that can be fixed or if shifted forms are just a mess to deal with.
Then I went to the Minotaurs and allowed a Savage Minotaur to attack me.
While I was in my natural dwarven form, both the immunity and resistance were being noted in the combat tracker as shown in attached Pic 1 Dwarf Form.
But when I shifted into Risen form, only the resistance was being noted and the damage I was taking was higher as shown in attached Pic 2 Risen Form.
It doesn't look like the Risen Form is granting either its own immunities or that of any armor. I don't know if this is anything that can be fixed or if shifted forms are just a mess to deal with.
All those who believe in telekinesis, raise my hand.
Re: Risen Lord Immunities don't seem to be working
What is your login/PC name?
Re: Risen Lord Immunities don't seem to be working
I believe it's cmdisc, same as here.
Edit: I did a test where I removed any immunity gear and let a savage minotaur hit me while in natural dwarf form. As expected, only the gloves were resisting damage. Then I switched into Risen form and noticed that the next single hit the minotaur made was reduced by immunity AND resistance. But only for that first hit. Every hit after that was only reduced by resistance; as if the immunity feature disappeared. The character sheet is noting near the bottom that Risen is supposed to have Damage Immunity increase (and decrease due to the server rule). It's just not applying it except for that first hit. I don't know if that information helps any.
Edit: I did a test where I removed any immunity gear and let a savage minotaur hit me while in natural dwarf form. As expected, only the gloves were resisting damage. Then I switched into Risen form and noticed that the next single hit the minotaur made was reduced by immunity AND resistance. But only for that first hit. Every hit after that was only reduced by resistance; as if the immunity feature disappeared. The character sheet is noting near the bottom that Risen is supposed to have Damage Immunity increase (and decrease due to the server rule). It's just not applying it except for that first hit. I don't know if that information helps any.
All those who believe in telekinesis, raise my hand.
Re: Risen Lord Immunities don't seem to be working
This is fixed.