BSK Update List
BSK Update List
I will post all additions and modifications to Blackstone here going forward.
- 11/24/19
1.Added instanced new party dungeon to Dry Gulch in the Waste.
2.Normal mobs and non specified bosses now have a small chance to drop the new perk weapons.
- 11/26/19
1.Implemented custom on hit actions for bows.
- 12/16/19
Added bounties to the Dwarven Citadel. Speak to Thorkall who is located on the lowest level.
- 12/23/19
Changed Guardian of Zarthris to fire at 50% health.(This should make it more reliable)
Added a bow called Frost. This has a 5% chance to cast a special version of Ice Storm on the current target.
It has a 30 second cool down.
Added a bow called Spike. This has a 5% chance to mirv arrows to 4-6 mobs within a 10m radius. The damage dealt is d6(PC's level).
- 12/27/19
Nerfed perk weapons slightly. Perk damage will not add any damage of the same type as the perk to the total damage, it will overwrite it.
Added updated Staff of Thaumaturgy(Level 40 item).
(The older lower level one has been disabled, as it was added by mistake and was for testing only.)
This staff will allow the magic user to sacrifice all of their level 9 spells at once to case a powerful spell that does the following:
//min 5 spells memorized, 10 max.
d6(number of unique level 9 spells * 10) damage for each damage type(lightning/fire/magical) to all mobs in a 20 meter radius once per day.
1/11/20
Move one of the bosses areas in Skyhaven(I plan on changing this area to its own Act.) It is accessible by finding a specific rare item to enter the door.
1/12/20
Added check to characters that require you login with the same account name that it was created under.
2/15/20
Adjusted Greater Sanc to a default 30 second timer(45 with extended spell) / This is to balance out the spell a bit, it still allows you to scout/ get dangerous situations/rescue, but not allow you to walk around with impunity in ez mode. You will need to think about how you use it now.
Adjusted Mob saves across the board to help spellcasters be more effective.(This will be ongoing).
2/29
Added Golem Forging.
3/15
Added Strongholds to Skyhaven(currently one test area).
3/17
Added unique loot to current Skyhaven Stronghold boss.
- 11/24/19
1.Added instanced new party dungeon to Dry Gulch in the Waste.
2.Normal mobs and non specified bosses now have a small chance to drop the new perk weapons.
- 11/26/19
1.Implemented custom on hit actions for bows.
- 12/16/19
Added bounties to the Dwarven Citadel. Speak to Thorkall who is located on the lowest level.
- 12/23/19
Changed Guardian of Zarthris to fire at 50% health.(This should make it more reliable)
Added a bow called Frost. This has a 5% chance to cast a special version of Ice Storm on the current target.
It has a 30 second cool down.
Added a bow called Spike. This has a 5% chance to mirv arrows to 4-6 mobs within a 10m radius. The damage dealt is d6(PC's level).
- 12/27/19
Nerfed perk weapons slightly. Perk damage will not add any damage of the same type as the perk to the total damage, it will overwrite it.
Added updated Staff of Thaumaturgy(Level 40 item).
(The older lower level one has been disabled, as it was added by mistake and was for testing only.)
This staff will allow the magic user to sacrifice all of their level 9 spells at once to case a powerful spell that does the following:
//min 5 spells memorized, 10 max.
d6(number of unique level 9 spells * 10) damage for each damage type(lightning/fire/magical) to all mobs in a 20 meter radius once per day.
1/11/20
Move one of the bosses areas in Skyhaven(I plan on changing this area to its own Act.) It is accessible by finding a specific rare item to enter the door.
1/12/20
Added check to characters that require you login with the same account name that it was created under.
2/15/20
Adjusted Greater Sanc to a default 30 second timer(45 with extended spell) / This is to balance out the spell a bit, it still allows you to scout/ get dangerous situations/rescue, but not allow you to walk around with impunity in ez mode. You will need to think about how you use it now.
Adjusted Mob saves across the board to help spellcasters be more effective.(This will be ongoing).
2/29
Added Golem Forging.
3/15
Added Strongholds to Skyhaven(currently one test area).
3/17
Added unique loot to current Skyhaven Stronghold boss.
Re: BSK Update List
3/24/20
Added Raid to Skyhaven - Please report bugs.
Added Raid to Skyhaven - Please report bugs.
Re: BSK Update List
4/5/20
Added Bone Golems for Palemasters.
Added Bone Golems for Palemasters.
Re: BSK Update List
4/13/20
- Added 30 second cool down to stunning fist.
- Added 30 second cool down to stunning fist.
Re: BSK Update List
4/14/20
Added Slaad Summon for Sorcerers.
Added Slaad Summon for Sorcerers.
Re: BSK Update List
4/26/20
- Added a new option at character creation for players who want to slow things down a bit in regards to loot and leveling.
- A stop and smell the roses kind of thing.
XP rewards will be 1/3 less.
Loot will have half the chance to drop.
Respawn penalties will be lowered from 3% to 1%.
- Added a new option at character creation for players who want to slow things down a bit in regards to loot and leveling.
- A stop and smell the roses kind of thing.
XP rewards will be 1/3 less.
Loot will have half the chance to drop.
Respawn penalties will be lowered from 3% to 1%.
Re: BSK Update List
4/29/20
-Updated Pixie Trader.
Items have a chance of being traded for a forge stone, the higher level/cost of the item, the greater the chance.
Otherwise, the pixie will give up to 35000 max gold for the item.
-Updated Pixie Trader.
Items have a chance of being traded for a forge stone, the higher level/cost of the item, the greater the chance.
Otherwise, the pixie will give up to 35000 max gold for the item.
Re: BSK Update List
5/9/20
- Removed Travel Stones and added portal scroll destinations for each major town.
- Each Town's main merchant will sale a scroll specifically for that destination.
- Added visual markers for quest items a monster drops.
- Removed Travel Stones and added portal scroll destinations for each major town.
- Each Town's main merchant will sale a scroll specifically for that destination.
- Added visual markers for quest items a monster drops.
Re: BSK Update List
12/13/20
-Added new Epic Stronghold to Skyhaven.
-Added new raid to Skyhaven(The Four Horsemen).
-Added new major secret.
-Added new Epic Stronghold to Skyhaven.
-Added new raid to Skyhaven(The Four Horsemen).
-Added new major secret.
Re: BSK Update List
12/19/20
-The Four Horsemen Raid
Each Horsemen has a chance to drop their special weapon.
Fixed Horsemen weapon specials not firing.
Increased Sacrificial Slaad hit points.
Increased Sacrificial Slaad speed by 15% when a Horsemen dies.
Increased number of Sacrificial Slaad spawned by 4 when a Horsemen dies.
Increased loot dropped by a substantial amount.
-Epic Tyranoid Stronghold
Lowered Mother's AC.
Tripled forgestone drop/amount chance.
Added Trueseeing to all mobs.
-Perk Stones
Disallowed adding double specials to a weapon.
Added warning message.
-Added Legion of Terror
-The Four Horsemen Raid
Each Horsemen has a chance to drop their special weapon.
Fixed Horsemen weapon specials not firing.
Increased Sacrificial Slaad hit points.
Increased Sacrificial Slaad speed by 15% when a Horsemen dies.
Increased number of Sacrificial Slaad spawned by 4 when a Horsemen dies.
Increased loot dropped by a substantial amount.
-Epic Tyranoid Stronghold
Lowered Mother's AC.
Tripled forgestone drop/amount chance.
Added Trueseeing to all mobs.
-Perk Stones
Disallowed adding double specials to a weapon.
Added warning message.
-Added Legion of Terror
Re: BSK Update List
3/19/21
- Added 4 player expeditions to Skyhaven.
- Changed Gem of Transference to allow level 30 items.
- Added 4 player expeditions to Skyhaven.
- Changed Gem of Transference to allow level 30 items.
Re: BSK Update List
5/14/21
I have changed the mechanics for Aganoga.
Invulnerable phases removed. Timer removed. All mechanics are one shot.
Phase 1:
The pillars will flash a sequence, if you are observant, it will reveal the tomb he will teleport to.
Phase 2:
Spawns Images. He will not be set to plot and any damage done is healed and transferred to his images, but it is halved, so it is still better to attack them directly.
Phase 3.
Teleports to Tomb.
Tombs:
You cannot leave a tomb unless you solve the puzzle(or die and respawn).
Solving the puzzle in a fake tomb will open a portal back to the valley.
So, it is important to understand phase one to get the correct tomb.
I have changed the mechanics for Aganoga.
Invulnerable phases removed. Timer removed. All mechanics are one shot.
Phase 1:
The pillars will flash a sequence, if you are observant, it will reveal the tomb he will teleport to.
Phase 2:
Spawns Images. He will not be set to plot and any damage done is healed and transferred to his images, but it is halved, so it is still better to attack them directly.
Phase 3.
Teleports to Tomb.
Tombs:
You cannot leave a tomb unless you solve the puzzle(or die and respawn).
Solving the puzzle in a fake tomb will open a portal back to the valley.
So, it is important to understand phase one to get the correct tomb.
Re: BSK Update List
1.Added new RAID to Skyhaven.
2.Fixed issues with Tiamat circles not being visible.
3.Fixed issues with Tiamat not properly clearing her evolve phase.
2.Fixed issues with Tiamat circles not being visible.
3.Fixed issues with Tiamat not properly clearing her evolve phase.
Re: BSK Update List
//Champion Arena
Increased amount of Champions to 4 on wave 10.
//Horde Mode / Last Stand
Decreased amount of mobs spawning from 1.5 to 1.25 per player
Decreased Miter's HP from 500 to 350 per player.
Decreased Miter's STR from 24 to 21.
Decreased Miter's Weapon Fire damage from 2d6 to 1d6.
Decreased Miter's Weapon Enhancment from +5 to +4.
Reduced Miter's Weapon Onhit slow from 50% to 25%.
Added elemental arrows to the supply wagon.
//Horde Mode / Underdark
Reduced CR range per wave to a max of +/-1. This does not include Champions.
//Tiamat
Reduced evolve HP from 20000 to 15000.
Added Orb which can be killed to half the evolve HP and stop the wipe mechanic.
Reduced Orb HP from 8000 to 5000.
Made Orbs immune to grasping or entangling(this was breaking things).
Remove all Dak Runes from the drop tables and disabled their usage.
Any item that has a Dak Rune in one of its sockets will be freed on equip.
Removed Raid Pillar of the Ancients and replaced it with Labyrinth of Asterius.
Increased amount of Champions to 4 on wave 10.
//Horde Mode / Last Stand
Decreased amount of mobs spawning from 1.5 to 1.25 per player
Decreased Miter's HP from 500 to 350 per player.
Decreased Miter's STR from 24 to 21.
Decreased Miter's Weapon Fire damage from 2d6 to 1d6.
Decreased Miter's Weapon Enhancment from +5 to +4.
Reduced Miter's Weapon Onhit slow from 50% to 25%.
Added elemental arrows to the supply wagon.
//Horde Mode / Underdark
Reduced CR range per wave to a max of +/-1. This does not include Champions.
//Tiamat
Reduced evolve HP from 20000 to 15000.
Added Orb which can be killed to half the evolve HP and stop the wipe mechanic.
Reduced Orb HP from 8000 to 5000.
Made Orbs immune to grasping or entangling(this was breaking things).
Remove all Dak Runes from the drop tables and disabled their usage.
Any item that has a Dak Rune in one of its sockets will be freed on equip.
Removed Raid Pillar of the Ancients and replaced it with Labyrinth of Asterius.
Re: BSK Update List
//Horde Mode Underdark arena
Removed sanctuary spell from all mobs.
Replaced end boss death spell with cloudkill.
Boss petrification spell duration changed to 30 seconds.
Removed sanctuary spell from all mobs.
Replaced end boss death spell with cloudkill.
Boss petrification spell duration changed to 30 seconds.