Traps?

Post suggestions for improvements here.
Post Reply
User avatar
Capt Cliff
Duke
Duke
Posts: 1097
Joined: Sun Oct 22, 2006 3:22 pm

Traps?

Post by Capt Cliff »

Traps ... I like them, when I was a Dm ... in paper world. So why aren't there more traps? They only reset at a reset? Sure would make it useful to party with a rogue.
Kane0
Duke
Duke
Posts: 268
Joined: Fri Apr 06, 2018 11:03 pm

Re: Traps?

Post by Kane0 »

Traps can be set to auto-reset, the trouble with those being that you can't get into a container with one unless either it is disarmed or the container destroyed since the auto-reset is immediate (unless scripted otherwise?). That and most regular chests have poor loot or none at all.

Would be nice if disarming have some XP though, or if you could disable environmental 'traps' (eg Marvale battlements, Shrine fire)

I also suggested making regular chests function like Fate Shrines, just with a chance of a trap instead of a demon.
Post Reply