Running away

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greying
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Running away

Post by greying »

I seem to do this a lot.

It would be helpful if I knew where I was running to.

Markers on the area maps to show exits/adjacent areas would be nice.
sword of dreams
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Re: Running away

Post by sword of dreams »

do you want arrows on the ground pointing the way out good grief...i mean i don't mean to be mean about this but what fun is it if you knew exactly where to run all the time.....part of the fun is adventuring into unknown areas and hoping you can find your way out of a predicament if you get into one..try scouting an area and note where you are and what kind of escape route you may take.....also there are portal books for purchase...try using one of them when you find yourself in a pickle so to speak.
greying
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Re: Running away

Post by greying »

Arrows would be good, especially meeting Snort for the first time with a low level character.

Just thought some directions would be useful.
sword of dreams
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Re: Running away

Post by sword of dreams »

LOL maybe since you put it that way..as long as they are not coming from Snort
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arwan
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Re: Running away

Post by arwan »

hmm i don't know if it can be done in the NWN2 tool set.. but road signs could be cool. for someone who is new to the server and doesn't know where there going. if at the entrance of a zone there could be a road sign that would kind of point you in the direction of towns or land marks.
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Deathsinger
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Re: Running away

Post by Deathsinger »

I would like to see Map notes to transition areas myself (this is cause I'm getting senile and can't remember where I was just at). And , "Yes", road signs can be done on NWN2 TFR Server has them everywhere, just like RL, telling you where the roads lead to. Comes in handy when you first start playing there and also as a veteran player to know where the city of Fae is after adventuring. LOL.
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driller
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Re: Running away

Post by driller »

Here is a suggestion. If encounter monsters that are kicking your butt, run in the opposite direction.

-driller
obregon
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Re: Running away

Post by obregon »

How helpful :roll:
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Re: Running away

Post by Deathsinger »

Sage advice from our DM. LOL. That was funny...Sorry... LOL.
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arwan
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Re: Running away

Post by arwan »

and remember you dont have to be the fastest to get away.. as some monsters are faster than you.. just faster than the other guy LOL
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driller
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Re: Running away

Post by driller »

Lighten up man.

-driller
obregon wrote:How helpful :roll:
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Re: Running away

Post by Deathsinger »

Arwan, that's NOT funny! Since often I"M that slow ass dude with you guys! NOT funny at all! And how DO you guys all move so damn fast anyways? LOL.
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arwan
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Re: Running away

Post by arwan »

come on now someone has to be the meat shield LOL
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Re: Running away

Post by Deathsinger »

More like "Meat Platter".
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arwan
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Re: Running away

Post by arwan »

ahh im just picturing a big brown bear bearing down on the adventures and they think they can take it until it rears up.. then all hell breaks loose as they run for there lives.. one guy in the back says DANG look at that.. as the guy in front of him is distracted he hits him and knocks him down to pass him LOL. better luck next time.
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