A few bugs in the Isle of the Freefolks

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G_n_S_Penzance
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A few bugs in the Isle of the Freefolks

Post by G_n_S_Penzance »

Well ol Pemmyton has been away for a time.
I popped into the game, which I have not done in aged, to find out the version of starkson's Isle I created is now re-named the Isle fo the Freefolk.
No worries to me, I am an easy going gnome.
However, I went into my Mage Tower on the isle, and upon leaving, found myself inside the New Starkson.
This should not happen.

Not to worry, I am the only player around with keys to the Mage Tower on the Isle of the Freefolk.

Driller, if you'd like, during my spare time I could adjust the Isle once more to fix this "key issue"

Or if all are willing to wait, ( and since there is no urgency to fixing the one door in the mage tower )
perhaps after the 1.69 update and the new cep update, I might upgrade the Isle, to be a might bit freefolk friendly as well as removing more of the former Starkson Trappings. *smiles*

If this is an acceptable proposal let me know.
~Pemmyton, the Architect
--Pemmyton the Arcitect.
--Veri ( Pemmyton's pixie familiar )
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driller
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Re: A few bugs in the Isle of the Freefolks

Post by driller »

I have no problem with it. Go for it.

-driller
G_n_S_Penzance wrote:Well ol Pemmyton has been away for a time.
I popped into the game, which I have not done in aged, to find out the version of starkson's Isle I created is now re-named the Isle fo the Freefolk.
No worries to me, I am an easy going gnome.
However, I went into my Mage Tower on the isle, and upon leaving, found myself inside the New Starkson.
This should not happen.

Not to worry, I am the only player around with keys to the Mage Tower on the Isle of the Freefolk.

Driller, if you'd like, during my spare time I could adjust the Isle once more to fix this "key issue"

Or if all are willing to wait, ( and since there is no urgency to fixing the one door in the mage tower )
perhaps after the 1.69 update and the new cep update, I might upgrade the Isle, to be a might bit freefolk friendly as well as removing more of the former Starkson Trappings. *smiles*

If this is an acceptable proposal let me know.
~Pemmyton, the Architect
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G_n_S_Penzance
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Posts: 26
Joined: Thu Jul 06, 2006 1:43 pm

Re: A few bugs in the Isle of the Freefolks

Post by G_n_S_Penzance »

alright :)
I'll get to work on it.
--Pemmyton the Arcitect.
--Veri ( Pemmyton's pixie familiar )
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