Arena etiquette
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Arena etiquette
I want to start playing around in the arena eventually and wanted to clear up the rules 1st. I read an old post here that said clerics are not supposed to use any heal spells, harm, gs, or implosion. It said Mages could not use timestop, gs, bigby's, etc. Is this still the case and do people abide by the limits? Are there any other OOC rules I need to know before entering? I want to make sure I don't break any rules of honor.
- Carpe_DM1
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Those are standard agreements upon fights in the arena, however some like to add a bit of risk with those spells. It is best to just set the rules of your duel right before it just to make sure both sides know. Standard ones are no timestop, harm, heal, gs, or implosions. (too easy to spam them as that is what many can do) It encourages using your head and trying other things out.
"Common sense is not so common" -Voltaire
"I thought to myself 'Why doesn't someone do something about that?' ...And then I realized I'm someone" - Lily Tomlin (when commenting on the environment and other tragic circumstances)
"I thought to myself 'Why doesn't someone do something about that?' ...And then I realized I'm someone" - Lily Tomlin (when commenting on the environment and other tragic circumstances)
Oh that just won't work... A DM is bound to see it.EliotRey wrote:Ha! I'm over here trying to rub the 1 of mine as we speak!
But no, I think that a fort save is the only way to avoid implosion. That's why people avoid mindflayers. No matter HOW powerful you are, you are never immune to rolling a 1. If it were a will save, then rogues and SDs would be set with the slippery mind feat!
- Queen Naga II
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Nothing you can do on BSK about it, unless some item becomes available that gives you immunity to implosion spell itself. Which is highly unlikely to ever happen, so your stuck with the same as the rest of us.
Personally I roll way too many "ones" I deplore the very poor random number generator bioware uses for NWN where I have rolled a "one" six times on the bounce and one time I rolled it eight times on the bounce fortunately that was my character in melee against a troll if I remember correctly.
So spending a lot of time in the mindflayer city you'll get caught out sooner or later to bad luck, more likely sooner if your luck is poor.
Personally I roll way too many "ones" I deplore the very poor random number generator bioware uses for NWN where I have rolled a "one" six times on the bounce and one time I rolled it eight times on the bounce fortunately that was my character in melee against a troll if I remember correctly.
So spending a lot of time in the mindflayer city you'll get caught out sooner or later to bad luck, more likely sooner if your luck is poor.
- k9mouse
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by an act of Eon, herself...dmcclain wrote:This might be a dumb statement/question but its still kinda keeping with the thread. My level 18 cleric imploded a minotaur yesterday and for the love of pete, I don't know how. Was it a fluke? or was it something I did?
//sometimes one does get very lucky
~=% Run from your nightmares, chase after your dreams, but in the end ... they both come to you in sleep %=~
And as a point of clarification, seeing as how my level 17 monk was with your level 18 cleric at the time
... You did not "implode" that minotaur, you slayed him with slay living. Implosion is very distinct in that there is an expanding field of negative energy (reminiscent of a black hole) that opens beneath your character when it's cast on you, and if you fail your saving throw the next thing you hear is the thud of your corpse hitting the ground!
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