Search found 41 matches
- Sun Aug 25, 2019 2:33 pm
- Forum: Suggestions
- Topic: Petition to nerf mages in umgah city
- Replies: 4
- Views: 4642
Re: Petition to nerf mages in umgah city
The mage is quite killable if you're a caster.
- Thu Aug 22, 2019 11:31 pm
- Forum: Character Builds
- Topic: PvM Melee - Ranger 21 Paladin 1 Assassin 18
- Replies: 3
- Views: 6436
Re: PvM Melee - Ranger 21 Paladin 1 Assassin 18
Oh, WM is better than Bane in a vacuum. But it requires 13 DEX and 13 INT and 5 junk feats. Ranger also ignores the DEX prereq for the dual-wielding feats.
- Wed Aug 21, 2019 4:54 pm
- Forum: Character Builds
- Topic: PvM Healer - Cleric 20 Wizard 1 Druid 19
- Replies: 0
- Views: 16722
PvM Healer - Cleric 20 Wizard 1 Druid 19
Human, start 8 STR 8 DEX 16 CON 12 INT 18 WIS 8 CHA. All ability increases in WIS. 1-20: Cleric (Domains Healing, Trickery), Silent Spell, Toughness, Zen Archery, Extend Spell, Spell Penetration, Greater Spell Penetration, Empower Spell, Maximize Spell 21: Wizard 1, Great Wisdom I, (Wizard bonus: Sc...
- Wed Aug 21, 2019 4:44 pm
- Forum: Character Builds
- Topic: PvM Ranged - Rogue 9 Fighter 4 Assassin 27
- Replies: 1
- Views: 8734
PvM Ranged - Rogue 9 Fighter 4 Assassin 27
Halfling, start 10 STR 20 DEX 16 CON 8 INT 8 WIS 8 CHA. All ability increases in DEX. 1-5: Rogue 1-5, Point Blank Shot, Weapon Focus Sling 6-13: Assassin 1-8, Rapid Shot, Toughness, Blind-Fight 14-17: Fighter 1-4, Improved Critical Sling, Dodge, Weapon Specialization Sling, Resist Energy: Acid 18-20...
- Wed Aug 21, 2019 3:07 am
- Forum: Character Builds
- Topic: PvM Melee - Ranger 21 Paladin 1 Assassin 18
- Replies: 3
- Views: 6436
PvM Melee - Ranger 21 Paladin 1 Assassin 18
Half-Orc, start 20 STR, 8 DEX, 16 CON, 6 INT, 12 WIS, 6 CHA. All ability increases in STR. 1: Ranger 1, Exotic Weapon Prof 2: Paladin 1 3-20: Ranger 2-19, Weapon Focus X, Power Attack, Cleave, Great Cleave, Improved Critical X, Toughness, (Favored Enemy Outsiders, Undead, Monstrous Humanoids, Humans...
- Mon Aug 19, 2019 7:10 pm
- Forum: General Discussion
- Topic: Possbile progression changes.
- Replies: 10
- Views: 8197
Re: Possbile progression changes.
What do you think grinding adds to the player experience? To do the quests you have to generally visit all the areas and fight the mobs there once or twice. The need to grind is normally something people criticize about RPGs.
- Sun Aug 18, 2019 2:51 pm
- Forum: Bug Report
- Topic: Lost items.
- Replies: 7
- Views: 5437
Re: Lost items.
Whenever you get an item you'd care about losing, relog. That force saves your toon.
- Wed Jul 31, 2019 11:17 pm
- Forum: Bug Report
- Topic: Various dragon shape things
- Replies: 1
- Views: 1905
Re: Various dragon shape things
Thanks for fixing 2 and 3 on the list! Probably the easiest way to fix 1 is to figure out which of the attacks the weapon currently merges into, then get rid of the other 2 attacks from the shapes. Also I noticed that shatter doesn't seem to merge, not sure if this is also an issue with other on-hit...
- Sun Jul 28, 2019 3:23 pm
- Forum: Bug Report
- Topic: Character Rebuild Not Creating Character Tool pieces
- Replies: 1
- Views: 1950
Re: Character Rebuild Not Creating Character Tool pieces
Wait for a server reset between deleting and remaking and you should be fine.
- Fri Jul 26, 2019 12:03 am
- Forum: Bug Report
- Topic: Various dragon shape things
- Replies: 1
- Views: 1905
Various dragon shape things
1) Weapons only merge into one of its three natural weapons instead of all three.
2) Gloves don't merge at all, even things like +4 dex on them.
3) It doesn't seem possible to open monster chests while a dragon.
I tested red and blue dragon shape.
2) Gloves don't merge at all, even things like +4 dex on them.
3) It doesn't seem possible to open monster chests while a dragon.
I tested red and blue dragon shape.
- Sun Jul 21, 2019 4:17 pm
- Forum: Suggestions
- Topic: Socket ranged ammo
- Replies: 4
- Views: 4051
Re: Socket ranged ammo
You can use the new socket gems on ammunition just fine. It just has to not have any +damage properties already, this stops you from enchanting the same ammo as many times as you want.
- Sat Jul 06, 2019 3:51 pm
- Forum: General Discussion
- Topic: BSK Updates
- Replies: 5
- Views: 4356
Re: BSK Updates
Is Mighty Rage 10% or 15% DI?
- Sat Jul 06, 2019 2:11 am
- Forum: Suggestions
- Topic: Boss and Area Difficulty.
- Replies: 15
- Views: 13943
Re: Boss and Area Difficulty.
Honestly witch was mostly more time consuming because of having to kill the champions, which don't add any real danger either.
- Fri Jul 05, 2019 3:12 pm
- Forum: Suggestions
- Topic: Boss and Area Difficulty.
- Replies: 15
- Views: 13943
Re: Boss and Area Difficulty.
I appreciate the bosses being hard and not just glorified loot bags like the witch used to be. The difficulty curve after hitting 40 is great too IMO. Newbies can learn builds and mechanical skill on the pre-40 quests that anyone can complete solo. Bosses that are just tank and spank are no fun IMO,...
- Thu Jul 04, 2019 7:20 pm
- Forum: Character Builds
- Topic: PvM Tank Build - Barbarian 21 / Druid 6 / Shifter 13
- Replies: 5
- Views: 7799
Re: PvM Tank Build - Barbarian 21 / Druid 6 / Shifter 13
Where is the rage change documented? I don't see it anywhere.