Search found 3529 matches

by driller
Sun Sep 09, 2007 7:26 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

Try this: http://nwvault.ign.com/View.php?view=Scripts.Detail&id=1469 -driller I'm workin on a dying script and having a bit of trouble. The EffectHitPointChangeWhenDying function isn't working for me at all. The character just lays there and there's never any change in hp. So I setup a differen...
by driller
Tue Sep 04, 2007 12:58 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

Yes. Use effects like CutSceneInvisibility on him.

-driller
Mer`Zikain wrote:So then I'm going to have to have a strategically placed or otherwise invisible npc to do the spiffy secret word stuff?
by driller
Mon Sep 03, 2007 8:50 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

Look for this function: CreateObject(int, string, location, int, string) Make sure that the int after location is set to FALSE. You cannot make a trigger respond to spoken text, only creatures. -driller You won't believe this but I tried that when I first had the problem of it not working. In any ca...
by driller
Mon Sep 03, 2007 6:41 pm
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

You must use the resref of the mob, not the tag. Then you have to recompile all of the spawner scripts after editing the list. -driller Ok, I have no idea what I'm doing wrong with this thing. It spawns the default creature but not the creatures from the list I made. My list is: if(strList == "...
by driller
Mon Sep 03, 2007 11:49 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

Try again.

-driller
Mer`Zikain wrote:Hmm, for some reason vista is saying that file is invalid. *shakes fist at vista*
by driller
Mon Sep 03, 2007 10:17 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

http://www.blackstonekeep.com/mmorpg_spawner_1.1.zip -driller Awesome, all of that helps me out a bunch. Thanks a million :D Only one problem though. I used to use this for mob spawns until I wrote my own. http://www.subnatural.de/nabo/mmorpg_spawner_1.1.zip That link comes up with a german 404. I d...
by driller
Mon Sep 03, 2007 9:10 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

Download this module: http://nwvault.ign.com/View.php?view=Modules.Detail&id=293 , it is a good place to look and see how to do listen capture. You have to actually type in words to talk to the NPCs just like the old Ultima games. BSK used to be like this to, but most players didn't have a clue ...
by driller
Mon Sep 03, 2007 9:02 am
Forum: Blackstone Scripting Forum
Topic: Just wondering...
Replies: 46
Views: 60809

If you do not want the mobs to run the default treasure scripts. Set this on module load: SetModuleSwitch(MODULE_SWITCH_NO_RANDOM_MONSTER_LOOT,TRUE); You will also need to put in this include file: #include "x2_inc_switches" There are several different ways to cleanup remains. Heartbeat: G...
by driller
Sat Aug 25, 2007 5:33 pm
Forum: General Discussion
Topic: Testing, Testing...One Two Three. Is this thing on?
Replies: 56
Views: 121905

The Random(x) function always returns a random number between 0 and x - 1. -driller Doesn't your code mean that there are no drops Driller. As it picks a random number up to 1000/500 etc and then adds one. Technically 0 isn't a number, so it would never drop. Maybe the game mechanics don't work like...
by driller
Sat Aug 25, 2007 9:54 am
Forum: General Discussion
Topic: Testing, Testing...One Two Three. Is this thing on?
Replies: 56
Views: 121905

The drops are sorta like this: if(Random(1000) + 1 == 1) DropLoot(5); else if(Random(500) + 1 == 1) DropLoot(4); else if(Random(250) + 1 == 1) DropLoot(3); else if(Random(100) + 1 == 1) DropLoot(2); else if(Random(50) + 1 == 1) DropLoot(1); -driller That isn't entirely true. The 1d1000 part that is....
by driller
Fri Aug 24, 2007 6:47 am
Forum: General Discussion
Topic: Testing, Testing...One Two Three. Is this thing on?
Replies: 56
Views: 121905

That isn't entirely true. The 1d1000 part that is. I don't recall saying that in a literal way. -driller So I'm really not sure what to call it. I mean everyone in the DM and Owner side seems to say that each kill has a 1d1000 chance of something nice. Overall, this character has done nothing but fa...
by driller
Mon Aug 20, 2007 1:22 pm
Forum: General Discussion
Topic: Socket gems were are they ?
Replies: 37
Views: 85022

This thread has ran it's course for the worse. I have decided to put in socket gem trees. You will just have to wait for them to come into season.

-driller
by driller
Mon Aug 20, 2007 12:54 pm
Forum: General Discussion
Topic: Socket gems were are they ?
Replies: 37
Views: 85022

Oh boy... -driller Well, you guys will probably think I'm crazy - most of you do anyway, and you're probably right. But humor me anyway... There is a principle called the Law of Attraction. Like all laws in the Universe, it works whether you believe in it or not. Gravity is a good example. Whether y...
by driller
Sun Aug 19, 2007 2:27 pm
Forum: General Discussion
Topic: Socket gems were are they ?
Replies: 37
Views: 85022

Some people do rush their characters to 40 and complain about the lack of drops. Not everyone, but I figured most people could get the gist of what I was saying. Good loot will not drop if you are significantly higher level then what you are killing. I have addressed this many times. A level 40 cann...
by driller
Sat Aug 18, 2007 8:46 pm
Forum: General Discussion
Topic: Socket gems were are they ?
Replies: 37
Views: 85022

The drop rate is still the same as it was before, unless you get something better. There are a lot of players who rush to 40, and they miss put on drops because of it. -driller If you play the mod as it is meant to be played instead of power leveling your way through. You might get a few gems. -dril...