Search found 199 matches

by The Flying Rodent
Thu Feb 28, 2019 4:08 am
Forum: Character Builds
Topic: PvM Ranged Build - Ba 10/BG 3/AA 27 (Glass Cannon)
Replies: 6
Views: 13881

Re: PvM Ranged Build - Ba 10/BG 3/AA 27 (Glass Cannon)

That's pretty cool. Will keep that in mind! :)
by The Flying Rodent
Wed Feb 27, 2019 10:28 pm
Forum: Character Builds
Topic: PvM Ranged Build - Ba 10/BG 3/AA 27 (Glass Cannon)
Replies: 6
Views: 13881

Re: PvM Ranged Build - Ba 10/BG 3/AA 27 (Glass Cannon)

Hey Itchy, looks like a fun build too! Quick question about Devastating Critical on your archer: Do you know whether or not it adds extra Magic Damage? Or does it add Physical damage? I recall seeing a block of magic damage dealt by your archer when I was following them around, but that could have b...
by The Flying Rodent
Tue Feb 26, 2019 8:49 pm
Forum: Character Builds
Topic: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30
Replies: 18
Views: 33973

Re: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30

Areani and I were comparing notes the other day. I have Dev Crit on Eima. Areani's and Eima's damage is pretty similar. I swapped 6 DM damage for 6 str damage. I'll post her concept with a discussion of some of the trade decisions I think are relevant. It's doable, without too much sacrifice. I dro...
by The Flying Rodent
Mon Feb 25, 2019 12:56 am
Forum: General Discussion
Topic: Electrifier
Replies: 56
Views: 110117

Re: Electrifier

The ‘clerics can only recharge the item’ option looks to have been removed from Res rods. This makes the Electrifier only really useful for characters with multiple magic wands (that they can periodically recharge to 10 charges and switch around when they are low), and it also makes Res rods a throw...
by The Flying Rodent
Mon Feb 25, 2019 12:39 am
Forum: Character Builds
Topic: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30
Replies: 18
Views: 33973

Re: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30

Right, Dev crit could be useful as well. Which complicates things a bit.

But yeah, something to think and write about in a future thread I guess.
by The Flying Rodent
Mon Feb 25, 2019 12:21 am
Forum: Character Builds
Topic: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30
Replies: 18
Views: 33973

Re: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30

Following a similar premise, maybe something like Fighter 8 Pal 4 WM 28 or Fighter 11 Wm 28 Cleric 1 has promise? Get a bunch of WM levels for AB, then go Epic Weapon Spec/Divine Might for Damage/maybe even duel wield feats?
by The Flying Rodent
Mon Feb 25, 2019 12:05 am
Forum: Suggestions
Topic: Queen Beetle
Replies: 5
Views: 10509

Re: Queen Beetle

I've never had an issue finding her, but I agree that she can be tricky to find and her spawn location may change. I'd recommend walking around in a big circle at least 'one screen' away from the edge of the cave [so say like 30m or 100ft from the cave's edge], and then position your camera at a low...
by The Flying Rodent
Sun Feb 24, 2019 11:56 pm
Forum: Character Builds
Topic: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30
Replies: 18
Views: 33973

Re: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30

They'd be minor tweaks to the whole, probably not that noticeable in the grand scheme of things.

And yeah, rather impressed with your one so far. The Doom Lich certainly didn't know what hit him lol.
by The Flying Rodent
Sun Feb 24, 2019 10:38 pm
Forum: Character Builds
Topic: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30
Replies: 18
Views: 33973

Re: PvM Ranged Build - Paladin 9 / Wiz 1 / Arcane Archer 30

Hey Areani, nice build. I've made something similar to this on another server years back [Sorc 9 Pal 4 AA 27, went more into sorc as there were less magic items available], and I can concur that it's a lot of fun having a ton of unblockable damage on an AA. Divine Might is treated as a 'Damage Incre...
by The Flying Rodent
Tue Feb 19, 2019 7:39 pm
Forum: General Discussion
Topic: Electrifier
Replies: 56
Views: 110117

Re: Electrifier

Currently, the Electrifier should be working as it did by default. The only difference for now, is it will require the appropriate Cleric levels to charge heal and resurrection items. Err.... A pure cleric can't use the electrifier. Unless you update the limitations on it, of course. Correct. At pr...
by The Flying Rodent
Sat Feb 16, 2019 3:17 pm
Forum: General Discussion
Topic: Electrifier
Replies: 56
Views: 110117

Re: Electrifier

I'm not saying to nerf the Heal spell, I'm saying get rid of the items that keep causing the abuse(ring of heals or harp or whatever is causing this). UMD is in the game for a reason. Use that skill if you want heals without a Healer class. Both of these items have effectively been removed, so that...
by The Flying Rodent
Sat Feb 16, 2019 9:34 am
Forum: General Discussion
Topic: Electrifier
Replies: 56
Views: 110117

Re: Electrifier

It seems to me the real issue isn't the Electrifier, but a few items in the game that give full Heal. Why not remove the abused item? Or make the item with the Heal spell disappear after 10 uses. I see the Electrifier as a convenience, but can see how it can be abused(because of an item with Heal)....
by The Flying Rodent
Fri Feb 15, 2019 7:49 pm
Forum: General Discussion
Topic: How to report harassment from another player?
Replies: 12
Views: 26989

Re: How to report harassment from another player?

The old school forum format here doesn’t seem to support images beyond 480 pixels high , which includes basically any screenshot taken these days.

My workaround is to use imgur.

You can set up a free account and upload images to that, and then post the ‘direct links’ to the forums.
by The Flying Rodent
Fri Feb 15, 2019 3:23 pm
Forum: General Discussion
Topic: Electrifier
Replies: 56
Views: 110117

Re: Electrifier

Requiring the PC recharging a spell to have that spell ready might be a solution. In other words, you have a wand of resurrection you want recharged, then a Cleric would be needed to do it. I like this idea. People would then additionally use their party cleric for communal recharges as well as hea...
by The Flying Rodent
Fri Feb 15, 2019 2:44 pm
Forum: General Discussion
Topic: Electrifier
Replies: 56
Views: 110117

Re: Electrifier

What issue everyone is tip toeing around is the fact that not only can you use the Electrifier to add 250 to rings but, it also does the exact same to wands you craft and it also keeps your Rods of Ressurection at 50 charges vs the 10 charges the wand starts out with allowing. So you may use this i...