Search found 268 matches
- Mon Dec 03, 2018 6:10 am
- Forum: Suggestions
- Topic: Blood Cult nerfing?
- Replies: 9
- Views: 6859
Re: Blood Cult nerfing?
Or fix heal and harm. 10 HP per caster level max 150 or 200 is common.
- Sun Dec 02, 2018 9:36 pm
- Forum: Suggestions
- Topic: Ugmah Mage are too easy.
- Replies: 21
- Views: 17270
Re: Ugmah Mage are too easy.
Which would mean they have +0 Armor, Deflection and Natural bonus before casting EMA.
Just change where their AC comes from (so not all dodge bonus) and EMA won't boost it so much, as it adds +5 to those three types plus dodge (which always stacks).
Just change where their AC comes from (so not all dodge bonus) and EMA won't boost it so much, as it adds +5 to those three types plus dodge (which always stacks).
- Sun Dec 02, 2018 5:44 pm
- Forum: Suggestions
- Topic: Ugmah Mage are too easy.
- Replies: 21
- Views: 17270
Re: Ugmah Mage are too easy.
Agreed, four types of areas for a balance of accessibility and challenge:
1: 'Essential' main quest chain (solo)
2: 'Non-essential' quests (party)
3: Leveling (solo)
4: Grinding (party)
I think this is how it's largely set up anyways, just a few outliers here and there.
- Sun Dec 02, 2018 4:41 pm
- Forum: General Discussion
- Topic: Worst class?
- Replies: 20
- Views: 16672
Re: Worst class?
But how much better than Fighter Weapon Spec, Rogue/BG/Assassin Sneak Attack, WM Crits, RDD Strength, etc? Ranger's failing isn't in their attack and damage output, it's in defense and utility. They don't get all those bonus feats like fighters, their secondary stat isn't rewarded like Paladins, the...
- Sat Dec 01, 2018 6:14 pm
- Forum: Suggestions
- Topic: Reset Alert
- Replies: 0
- Views: 16253
Reset Alert
In addition to the combat log line have it pop up on screen the same way you see Cleave, Attack of Opportunity, Found Loot, etc
And maybe pick a different color in the combat log too, maybe bright green or blue?
And maybe pick a different color in the combat log too, maybe bright green or blue?
- Sat Dec 01, 2018 5:45 pm
- Forum: Suggestions
- Topic: enable Sticky Combat Modes
- Replies: 8
- Views: 6520
Re: enable Sticky Combat Modes
Really enjoying the Rapid Shot!
- Sat Dec 01, 2018 6:27 am
- Forum: Suggestions
- Topic: Ugmah Mage are too easy.
- Replies: 21
- Views: 17270
Re: Ugmah Mage are too easy.
Perhaps just alter them to just wizard stuff or just cleric stuff. Having them get the best of both is a bit jarring.
Edit: Or just get rid of that spell mantle actually, they can have all the epic spells they like if we can land a spell or two of our own on them.
Edit: Or just get rid of that spell mantle actually, they can have all the epic spells they like if we can land a spell or two of our own on them.
- Sat Dec 01, 2018 6:23 am
- Forum: Suggestions
- Topic: enable Sticky Combat Modes
- Replies: 8
- Views: 6520
Re: enable Sticky Combat Modes
Seconding again!
- Sun Nov 25, 2018 3:47 pm
- Forum: Suggestions
- Topic: The Mummy Dust Mummy
- Replies: 39
- Views: 27343
Re: The Mummy Dust Mummy
I'm not sure where that Bludgeoning vulnerability is supposed to be coming from, it's not an Undead type or a Mummy thing.
- Sat Nov 24, 2018 6:46 pm
- Forum: General Discussion
- Topic: Feats: Newbie
- Replies: 13
- Views: 8544
Re: Feats: Newbie
A handful of blasty spells have also had their damage caps increased
- Fri Nov 23, 2018 10:59 pm
- Forum: Suggestions
- Topic: New arrows are awesome, can they be even better?
- Replies: 6
- Views: 9183
Re: New arrows are awesome, can they be even better?
Perhaps have Fireball arrow deal 2d4 per AA level, Feeker arrow automatically hit with a crit threat and Hail of Arrows act like an Isaac's swarm or apply a debuff to all those it hits?
- Fri Nov 23, 2018 5:59 pm
- Forum: General Discussion
- Topic: Brainstorming the Crafting System
- Replies: 32
- Views: 21887
Re: Brainstorming the Crafting System
Yeah that sounds good, if people are happy with INT being the only stat, either cap item + bard song bonus at +12 or just remove bonuses altogether and lower the threshold to 68.
- Fri Nov 23, 2018 5:38 pm
- Forum: Suggestions
- Topic: Ranger buff / tweak
- Replies: 12
- Views: 8990
Re: Ranger buff / tweak
That’s true, epic summons are much more viable now, perhaps other summon spells and features need a similar treatment. My heart loves the SA idea, but my head says no. Ranger isnt really lacking for damage output (except when attacking non favored enemies, they’re boned in that case), but it definit...
- Fri Nov 23, 2018 5:33 pm
- Forum: Suggestions
- Topic: The Mummy Dust Mummy
- Replies: 39
- Views: 27343
Re: The Mummy Dust Mummy
AI is still dumb as a brick though, not sure if that can be fixed.
It seems to be just him, ignoring commands more often than other summons. Or maybe thats just my luck.
It seems to be just him, ignoring commands more often than other summons. Or maybe thats just my luck.
- Thu Nov 22, 2018 5:19 pm
- Forum: General Discussion
- Topic: Brainstorming the Crafting System
- Replies: 32
- Views: 21887
Re: Brainstorming the Crafting System
Except you don't. You max out at 74 in one craft and 64 in the other, +1 if you take 9 levels in RDD. Not going to cut it without those + Craft items Driller has raised the idea of removing. Even wizards come up short with only +2 above that. Edit: And for the record, I'm not saying 'fix' or 'broken...