Search found 268 matches
- Thu Feb 21, 2019 1:39 am
- Forum: Suggestions
- Topic: Loot Chest Consumables
- Replies: 1
- Views: 2640
Re: Loot Chest Consumables
Have noticed some of these popping up, thankyou muchly!
- Thu Feb 21, 2019 1:07 am
- Forum: Suggestions
- Topic: Forge Stone Vender
- Replies: 12
- Views: 20331
Re: Forge Stone Vender
Ideas for more potential GP sinks - Armor modification - Player models and voicesets - Resting within the 2 hour limit, or resting faster - 'In the field' consumable vendor (heal kits, potions, scrolls, ammo, etc) - 'In the field' pawn shop (sell only) - Hirelings (vanity pets!) - Forge 'templates' ...
- Thu Feb 21, 2019 1:00 am
- Forum: Bug Report
- Topic: No champions in Blackheart's Tomb
- Replies: 0
- Views: 17467
No champions in Blackheart's Tomb
I don't think I've ever seen one in there.
- Wed Feb 20, 2019 4:50 am
- Forum: Suggestions
- Topic: Forge Stone Vender
- Replies: 12
- Views: 20331
Re: Forge Stone Vender
I’d prefer to be able to exchange forge stones for different colors somehow, but I agree on needing some sort of gold sink beyond level 10. Things that could potentially be gold sinks: - Portals (scaling by level) - resting (scaling by level) - the electrifier - the random property rod - a forge sto...
- Wed Feb 20, 2019 4:40 am
- Forum: General Discussion
- Topic: Electrifier
- Replies: 56
- Views: 117521
Re: Electrifier
Well said.
Idea: if crafting potions are capped at level 3 or lower spells and wands 4th level or lower, perhaps make the highest level spells available via item 5th or 6th? That leaves the highest level spells purely for the actual casters, and we can work on making those spells truly worthwhile.
Idea: if crafting potions are capped at level 3 or lower spells and wands 4th level or lower, perhaps make the highest level spells available via item 5th or 6th? That leaves the highest level spells purely for the actual casters, and we can work on making those spells truly worthwhile.
- Mon Feb 18, 2019 4:46 pm
- Forum: General Discussion
- Topic: Random Item Property Remover Nerf
- Replies: 87
- Views: 1107386
Re: Random Item Property Remover Nerf
Should this info be updated in the Server Information?
- Sun Feb 17, 2019 4:28 pm
- Forum: General Discussion
- Topic: Some thoughts on End-Game
- Replies: 6
- Views: 8329
Re: Some thoughts on End-Game
1. Farming Always agree with more content (appropriately challenging and rewarding of course). To suggest something more specifically, things that aren't 1-2 bruiser/archer/backstabber types at a time. 2. End Game Bosses I don't have the experience to comment on boss fights, however I agree with the...
- Fri Feb 15, 2019 5:56 pm
- Forum: Suggestions
- Topic: Elf Blade for Bladeweaver
- Replies: 12
- Views: 14957
Re: Elf Blade for Bladeweaver
No sorry, but I have discovered you cannot benefit from Flame Weapon with the Elf Blade, as both effects are On Hit and NWN only uses one of those at a time. Would it be possible to separate the effects so each of the three things it does triggers on its own 1 in 6 chance? Would be easy to change th...
- Fri Feb 15, 2019 4:25 am
- Forum: Public Cork Board
- Topic: Looking for some Items
- Replies: 3
- Views: 5065
Re: Looking for some Items
Aw man, i saw a ring of nine lives in the pawn shop once, long before i knew they were valuable
- Thu Feb 14, 2019 5:15 pm
- Forum: General Discussion
- Topic: Electrifier
- Replies: 56
- Views: 117521
Re: Electrifier
I think the problem isn't recharging items so much as it is overcharging them. Just stop the electrifier from being able to charge an item beyond its normal maximum.
- Tue Feb 12, 2019 4:00 pm
- Forum: General Discussion
- Topic: Bladecaster being replaced
- Replies: 36
- Views: 53155
Re: Bladecaster being replaced
Ooh, gonna try one!
- Tue Feb 12, 2019 3:59 pm
- Forum: General Discussion
- Topic: About Devastating Critical on BSK
- Replies: 9
- Views: 6878
Re: About Devastating Critical on BSK
a physical damage dealing class should not have the option to also have another type of damage on it's core. Sound more like powerhungry. Why? Don't you use socket gems or forge stones? Never used Smite Good or Evil? Multiclassed for some buff spells? Also, as mentiones, it is useful on some types ...
- Mon Feb 11, 2019 10:41 pm
- Forum: General Discussion
- Topic: Random Item Property Remover Nerf
- Replies: 87
- Views: 1107386
Re: Random Item Property Remover Nerf
I like that idea, but I think people have already voiced concern that it would take away from high level casters that usually provide those buffs.
Or hey, if you wanted to think big make a third category of item compatible with Forgies for Wands/Rods which adds certain spells to them.
Or hey, if you wanted to think big make a third category of item compatible with Forgies for Wands/Rods which adds certain spells to them.
- Mon Feb 11, 2019 10:16 pm
- Forum: General Discussion
- Topic: Random Item Property Remover Nerf
- Replies: 87
- Views: 1107386
Re: Random Item Property Remover Nerf
There basically is a baseline of gear that people use for high-end PvM, yes. However posting it here even for discussion about ‘balance’ would most likely constitute spoilers. Suffice to say: Improved Invisibility and Negative Energy Protection are invaluable buffs; pretty powerful at any stage of ...
- Mon Feb 11, 2019 9:43 pm
- Forum: General Discussion
- Topic: Random Item Property Remover Nerf
- Replies: 87
- Views: 1107386
Re: Random Item Property Remover Nerf
Only tangentially related, do we have a clear baseline that is being operated on? What sort of build/gear are we talking about when we say 'viable' and what sort of context are we talking about?
Might just be me, I just like being clear before I talk balance.
Might just be me, I just like being clear before I talk balance.