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Assassin Changes

Posted: Thu Aug 15, 2019 3:44 pm
by driller
Assassins now get 1d6 acid damage for every three levels they take for the class.

Re: Assassin Changes

Posted: Fri Aug 16, 2019 5:03 am
by Yelemis
Is this in addition to the death attack?

Re: Assassin Changes

Posted: Fri Aug 16, 2019 5:04 am
by driller
Yes, it is it's own separate thing.

Re: Assassin Changes

Posted: Tue Sep 17, 2019 2:09 pm
by TedRo
Does this damage apply to every attack or only attacks made from stealth/flanking?

Re: Assassin Changes

Posted: Tue Sep 17, 2019 2:41 pm
by driller
Every attack.
TedRo wrote: Tue Sep 17, 2019 2:09 pm Does this damage apply to every attack or only attacks made from stealth/flanking?

Re: Assassin Changes

Posted: Fri Sep 20, 2019 8:02 am
by Kuehl
What's the reasoning behind this change? I'm just wondering.

Re: Assassin Changes

Posted: Fri Sep 20, 2019 8:38 am
by driller
It was requested to make the class more viable on BSK.
Kuehl wrote: Fri Sep 20, 2019 8:02 am What's the reasoning behind this change? I'm just wondering.

Re: Assassin Changes

Posted: Fri Sep 20, 2019 9:11 am
by Cornflower
Same thing with barbarian, which was a good thing!

Re: Assassin Changes

Posted: Tue Oct 01, 2019 12:46 am
by Yune
I think the changes are too much. Right now Assassins are head and shoulders above everything else for DPS in high end runs, mainly because the acid damage ignores DI and DR. I suggest toning it down by making it respect DI and DR.

Re: Assassin Changes

Posted: Tue Oct 01, 2019 5:14 am
by Mask-inc
Yeah, i'm with Yune on that one, maybe lower the damage to 1d4 or space the levels where you get the damage.

on a similar subject, what about adding good only to HA property to make it paladin only, good only. Same for the blackguard stuff, make it BG only and evil only? That would certainly cut on the cheese builds a tad or at least make the smite good from certain monsters useful once more.


Mask

Re: Assassin Changes

Posted: Tue Oct 01, 2019 6:38 am
by Yunim
I wouldn't mind dropping the damage to d4, but if DI/DR applies to the bonus damage then assassins would be useless in high level PvM.

Assassins are currently the best DPS toons for 3/5 normal boss runs, with Figh12/WM25/Pal3 and Figh14/WM25/Monk1 being best for the other two. They do very well against low AC high DI mobs but they're outclassed by WMs when going against high AC bosses. If DI applied to the bonus damage then there would be no point in choosing an assassin build over a divine WM. The bosses where the assassins really shine have either 75% or 90% acid DI, so even with 10d6 acid damage that's an absolute maximum of 6 or 15 acid damage per hit, which isn't multiplied on critical hits. There is one boss in particular where there is no point in taking any DPS that doesn't do unresistable damage, if DI affected the bonus damage the only reasonable DPS choice would be a divine WM just like before the assassin changes.

As for adding alignment restrictions to HA/BG weapons I don't think it would make much of a difference considering how easy it is to change alignments. The only thing I'd have to change on my build is switch from Lia to Vor, which admittedly I'd be against since Lia is my favourite deity.

Re: Assassin Changes

Posted: Tue Oct 01, 2019 11:29 am
by Mask-inc
There is the PvP part too to keep in mind in there.
All good with upgrading border line useless classes but if they become the only ultra OP ones which is use in every builds and such, make it un-fair elsewhere.
Personally, i think it need some adjutment, whatever it is.



Mask

Re: Assassin Changes

Posted: Tue Oct 01, 2019 12:03 pm
by driller
Please come to a consensus(you know, a solution that no one is happy about).

Re: Assassin Changes

Posted: Tue Oct 01, 2019 12:20 pm
by Cornflower
driller wrote: Tue Oct 01, 2019 12:03 pm Please come to a consensus(you know, a solution that no one is happy about).
Love that! Brilliant!

Just to throw in my 2 cents: Since I'm not a powerbuilder (not more than I have to be to be able to level up to 40 and not be completely useless in a party), I don't really care about which build is the optimum right now. My opinion is that as soon as a new boss appears, or driller tweaks something, another build is considered the best and everybody rebuilds. I'm not sure that's a bad thing, it's just not for me. My point is, if all the builds are somewhat reasonably balanced, that's a good thing. Then the choice of which class(es) to use is more up to RP reasons, what's considered fun or what kind of uber-weapon you've happened to find.

The buffing of the Bladeweaver and Barbarian was very well balanced. I levelled both of those up to 40 and felt that they were more or less equal. The buffing of the Assassin was maybe a bit much, so I'm with Mask on this. Perhaps tone it down just a bit. How that's supposed to be done, I don't know.

Re: Assassin Changes

Posted: Tue Oct 01, 2019 1:30 pm
by Yune
If this was only a PvP issue, making it only active on sneak attacks would be fine, but doesn't change anything for PvM.