New spells and theif activity's bonuses ?

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Sapphire
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New spells and theif activity's bonuses ?

Post by Sapphire »

Am wondering if there is any possibility that we could have some new spells for caster classes... Also within that some different options for keen for bludgeoning weapons and piercing weapon buffs such as impact and needle point buff's... Along with different options for type of damages other than fire (flame weapon, darkfire), perhaps acid, sonic,electric,positive,negative, or even magical ...

On the thieves front it would be nice if we could see traps having been set out within some areas and a reward for the thief type to disarm though not via the find traps spell some casters have... Assorted DC's and types that may suit an enviroment etc... So thieves can use their skills beyond the other classes abilities ...

Just some thoughts here comments welcomed ...
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driller
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Re: New spells and theif activity's bonuses ?

Post by driller »

I can't do new spells. The Forge in the Mystic Cave will do most of what you are asking for.

-driller
Sapphire wrote: Mon Feb 06, 2017 3:14 am Am wondering if there is any possibility that we could have some new spells for caster classes... Also within that some different options for keen for bludgeoning weapons and piercing weapon buffs such as impact and needle point buff's... Along with different options for type of damages other than fire (flame weapon, darkfire), perhaps acid, sonic,electric,positive,negative, or even magical ...

On the thieves front it would be nice if we could see traps having been set out within some areas and a reward for the thief type to disarm though not via the find traps spell some casters have... Assorted DC's and types that may suit an enviroment etc... So thieves can use their skills beyond the other classes abilities ...

Just some thoughts here comments welcomed ...
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